/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; import org.lwjgl.util.generator.*; import org.lwjgl.util.generator.opengl.*; import java.nio.*; public interface EXT_vertex_shader { int GL_VERTEX_SHADER_EXT = 0x8780; int GL_VERTEX_SHADER_BINDING_EXT = 0x8781; int GL_OP_INDEX_EXT = 0x8782; int GL_OP_NEGATE_EXT = 0x8783; int GL_OP_DOT3_EXT = 0x8784; int GL_OP_DOT4_EXT = 0x8785; int GL_OP_MUL_EXT = 0x8786; int GL_OP_ADD_EXT = 0x8787; int GL_OP_MADD_EXT = 0x8788; int GL_OP_FRAC_EXT = 0x8789; int GL_OP_MAX_EXT = 0x878A; int GL_OP_MIN_EXT = 0x878B; int GL_OP_SET_GE_EXT = 0x878C; int GL_OP_SET_LT_EXT = 0x878D; int GL_OP_CLAMP_EXT = 0x878E; int GL_OP_FLOOR_EXT = 0x878F; int GL_OP_ROUND_EXT = 0x8790; int GL_OP_EXP_BASE_2_EXT = 0x8791; int GL_OP_LOG_BASE_2_EXT = 0x8792; int GL_OP_POWER_EXT = 0x8793; int GL_OP_RECIP_EXT = 0x8794; int GL_OP_RECIP_SQRT_EXT = 0x8795; int GL_OP_SUB_EXT = 0x8796; int GL_OP_CROSS_PRODUCT_EXT = 0x8797; int GL_OP_MULTIPLY_MATRIX_EXT = 0x8798; int GL_OP_MOV_EXT = 0x8799; int GL_OUTPUT_VERTEX_EXT = 0x879A; int GL_OUTPUT_COLOR0_EXT = 0x879B; int GL_OUTPUT_COLOR1_EXT = 0x879C; int GL_OUTPUT_TEXTURE_COORD0_EXT = 0x879D; int GL_OUTPUT_TEXTURE_COORD1_EXT = 0x879E; int GL_OUTPUT_TEXTURE_COORD2_EXT = 0x879F; int GL_OUTPUT_TEXTURE_COORD3_EXT = 0x87A0; int GL_OUTPUT_TEXTURE_COORD4_EXT = 0x87A1; int GL_OUTPUT_TEXTURE_COORD5_EXT = 0x87A2; int GL_OUTPUT_TEXTURE_COORD6_EXT = 0x87A3; int GL_OUTPUT_TEXTURE_COORD7_EXT = 0x87A4; int GL_OUTPUT_TEXTURE_COORD8_EXT = 0x87A5; int GL_OUTPUT_TEXTURE_COORD9_EXT = 0x87A6; int GL_OUTPUT_TEXTURE_COORD10_EXT = 0x87A7; int GL_OUTPUT_TEXTURE_COORD11_EXT = 0x87A8; int GL_OUTPUT_TEXTURE_COORD12_EXT = 0x87A9; int GL_OUTPUT_TEXTURE_COORD13_EXT = 0x87AA; int GL_OUTPUT_TEXTURE_COORD14_EXT = 0x87AB; int GL_OUTPUT_TEXTURE_COORD15_EXT = 0x87AC; int GL_OUTPUT_TEXTURE_COORD16_EXT = 0x87AD; int GL_OUTPUT_TEXTURE_COORD17_EXT = 0x87AE; int GL_OUTPUT_TEXTURE_COORD18_EXT = 0x87AF; int GL_OUTPUT_TEXTURE_COORD19_EXT = 0x87B0; int GL_OUTPUT_TEXTURE_COORD20_EXT = 0x87B1; int GL_OUTPUT_TEXTURE_COORD21_EXT = 0x87B2; int GL_OUTPUT_TEXTURE_COORD22_EXT = 0x87B3; int GL_OUTPUT_TEXTURE_COORD23_EXT = 0x87B4; int GL_OUTPUT_TEXTURE_COORD24_EXT = 0x87B5; int GL_OUTPUT_TEXTURE_COORD25_EXT = 0x87B6; int GL_OUTPUT_TEXTURE_COORD26_EXT = 0x87B7; int GL_OUTPUT_TEXTURE_COORD27_EXT = 0x87B8; int GL_OUTPUT_TEXTURE_COORD28_EXT = 0x87B9; int GL_OUTPUT_TEXTURE_COORD29_EXT = 0x87BA; int GL_OUTPUT_TEXTURE_COORD30_EXT = 0x87BB; int GL_OUTPUT_TEXTURE_COORD31_EXT = 0x87BC; int GL_OUTPUT_FOG_EXT = 0x87BD; int GL_SCALAR_EXT = 0x87BE; int GL_VECTOR_EXT = 0x87BF; int GL_MATRIX_EXT = 0x87C0; int GL_VARIANT_EXT = 0x87C1; int GL_INVARIANT_EXT = 0x87C2; int GL_LOCAL_CONSTANT_EXT = 0x87C3; int GL_LOCAL_EXT = 0x87C4; int GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5; int GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6; int GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7; int GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8; int GL_MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9; int GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA; int GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB; int GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CC; int GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CD; int GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE; int GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF; int GL_VERTEX_SHADER_VARIANTS_EXT = 0x87D0; int GL_VERTEX_SHADER_INVARIANTS_EXT = 0x87D1; int GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2; int GL_VERTEX_SHADER_LOCALS_EXT = 0x87D3; int GL_VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4; int GL_X_EXT = 0x87D5; int GL_Y_EXT = 0x87D6; int GL_Z_EXT = 0x87D7; int GL_W_EXT = 0x87D8; int GL_NEGATIVE_X_EXT = 0x87D9; int GL_NEGATIVE_Y_EXT = 0x87DA; int GL_NEGATIVE_Z_EXT = 0x87DB; int GL_NEGATIVE_W_EXT = 0x87DC; int GL_ZERO_EXT = 0x87DD; int GL_ONE_EXT = 0x87DE; int GL_NEGATIVE_ONE_EXT = 0x87DF; int GL_NORMALIZED_RANGE_EXT = 0x87E0; int GL_FULL_RANGE_EXT = 0x87E1; int GL_CURRENT_VERTEX_EXT = 0x87E2; int GL_MVP_MATRIX_EXT = 0x87E3; int GL_VARIANT_VALUE_EXT = 0x87E4; int GL_VARIANT_DATATYPE_EXT = 0x87E5; int GL_VARIANT_ARRAY_STRIDE_EXT = 0x87E6; int GL_VARIANT_ARRAY_TYPE_EXT = 0x87E7; int GL_VARIANT_ARRAY_EXT = 0x87E8; int GL_VARIANT_ARRAY_POINTER_EXT = 0x87E9; int GL_INVARIANT_VALUE_EXT = 0x87EA; int GL_INVARIANT_DATATYPE_EXT = 0x87EB; int GL_LOCAL_CONSTANT_VALUE_EXT = 0x87EC; int GL_LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED; void glBeginVertexShaderEXT(); void glEndVertexShaderEXT(); void glBindVertexShaderEXT(@GLuint int id); @GLuint int glGenVertexShadersEXT(@GLuint int range); void glDeleteVertexShaderEXT(@GLuint int id); void glShaderOp1EXT(@GLenum int op, @GLuint int res, @GLuint int arg1); void glShaderOp2EXT(@GLenum int op, @GLuint int res, @GLuint int arg1, @GLuint int arg2); void glShaderOp3EXT(@GLenum int op, @GLuint int res, @GLuint int arg1, @GLuint int arg2, @GLuint int arg3); void glSwizzleEXT(@GLuint int res, @GLuint int in, @GLenum int outX, @GLenum int outY, @GLenum int outZ, @GLenum int outW); void glWriteMaskEXT(@GLuint int res, @GLuint int in, @GLenum int outX, @GLenum int outY, @GLenum int outZ, @GLenum int outW); void glInsertComponentEXT(@GLuint int res, @GLuint int src, @GLuint int num); void glExtractComponentEXT(@GLuint int res, @GLuint int src, @GLuint int num); @GLuint int glGenSymbolsEXT(@GLenum int dataType, @GLenum int storageType, @GLenum int range, @GLuint int components); void glSetInvariantEXT(@GLuint int id, @AutoType("pAddr") @GLenum int type, @Check("4") @Const @GLbyte @GLubyte @GLshort @GLushort @GLint @GLuint @GLfloat @GLdouble Buffer pAddr); void glSetLocalConstantEXT(@GLuint int id, @AutoType("pAddr") @GLenum int type, @Check("4") @Const @GLbyte @GLubyte @GLshort @GLushort @GLint @GLuint @GLfloat @GLdouble Buffer pAddr); @StripPostfix("pAddr") void glVariantbvEXT(@GLuint int id, @Check("4") @Const ByteBuffer pAddr); @StripPostfix("pAddr") void glVariantsvEXT(@GLuint int id, @Check("4") @Const ShortBuffer pAddr); @StripPostfix("pAddr") void glVariantivEXT(@GLuint int id, @Check("4") @Const IntBuffer pAddr); @StripPostfix("pAddr") void glVariantfvEXT(@GLuint int id, @Check("4") @Const FloatBuffer pAddr); @StripPostfix("pAddr") void glVariantdvEXT(@GLuint int id, @Check("4") @Const DoubleBuffer pAddr); @StripPostfix("pAddr") void glVariantubvEXT(@GLuint int id, @Check("4") @Const @GLubyte ByteBuffer pAddr); @StripPostfix("pAddr") void glVariantusvEXT(@GLuint int id, @Check("4") @Const @GLushort ShortBuffer pAddr); @StripPostfix("pAddr") void glVariantuivEXT(@GLuint int id, @Check("4") @Const @GLuint IntBuffer pAddr); void glVariantPointerEXT(@GLuint int id, @AutoType("pAddr") @GLenum int type, @GLuint int stride, @CachedReference @BufferObject(BufferKind.ArrayVBO) @Check @Const @GLbyte @GLshort @GLint @GLubyte @GLushort @GLuint @GLfloat @GLdouble Buffer pAddr); void glEnableVariantClientStateEXT(@GLuint int id); void glDisableVariantClientStateEXT(@GLuint int id); @GLuint int glBindLightParameterEXT(@GLenum int light, @GLenum int value); @GLuint int glBindMaterialParameterEXT(@GLenum int face, @GLenum int value); @GLuint int glBindTexGenParameterEXT(@GLenum int unit, @GLenum int coord, @GLenum int value); @GLuint int glBindTextureUnitParameterEXT(@GLenum int unit, @GLenum int value); @GLuint int glBindParameterEXT(@GLenum int value); boolean glIsVariantEnabledEXT(@GLuint int id, @GLenum int cap); @StripPostfix("pbData") void glGetVariantBooleanvEXT(@GLuint int id, @GLenum int value, @OutParameter @Check("4") ByteBuffer pbData); @StripPostfix("pbData") void glGetVariantIntegervEXT(@GLuint int id, @GLenum int value, @OutParameter @Check("4") IntBuffer pbData); @StripPostfix("pbData") void glGetVariantFloatvEXT(@GLuint int id, @GLenum int value, @OutParameter @Check("4") FloatBuffer pbData); @StripPostfix("pbData") void glGetVariantPointervEXT(@GLuint int id, @GLenum int value, @OutParameter @Result @GLvoid ByteBuffer pbData); @StripPostfix("pbData") void glGetInvariantBooleanvEXT(@GLuint int id, @GLenum int value, @OutParameter @Check("4") ByteBuffer pbData); @StripPostfix("pbData") void glGetInvariantIntegervEXT(@GLuint int id, @GLenum int value, @OutParameter @Check("4") IntBuffer pbData); @StripPostfix("pbData") void glGetInvariantFloatvEXT(@GLuint int id, @GLenum int value, @OutParameter @Check("4") FloatBuffer pbData); @StripPostfix("pbData") void glGetLocalConstantBooleanvEXT(@GLuint int id, @GLenum int value, @OutParameter @Check("4") ByteBuffer pbData); @StripPostfix("pbData") void glGetLocalConstantIntegervEXT(@GLuint int id, @GLenum int value, @OutParameter @Check("4") IntBuffer pbData); @StripPostfix("pbData") void glGetLocalConstantFloatvEXT(@GLuint int id, @GLenum int value, @OutParameter @Check("4") FloatBuffer pbData); }