/* * Copyright (c) 2002-2014 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; public interface ARB_pipeline_statistics_query { /** * Accepted by the <target> parameter of BeginQuery, EndQuery, GetQueryiv, * BeginQueryIndexed, EndQueryIndexed and GetQueryIndexediv: */ int GL_VERTICES_SUBMITTED_ARB = 0x82EE, GL_PRIMITIVES_SUBMITTED_ARB = 0x82EF, GL_VERTEX_SHADER_INVOCATIONS_ARB = 0x82F0, GL_TESS_CONTROL_SHADER_PATCHES_ARB = 0x82F1, GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = 0x82F2, GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F, GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = 0x82F3, GL_FRAGMENT_SHADER_INVOCATIONS_ARB = 0x82F4, GL_COMPUTE_SHADER_INVOCATIONS_ARB = 0x82F5, GL_CLIPPING_INPUT_PRIMITIVES_ARB = 0x82F6, GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = 0x82F7; }