/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import org.lwjgl.util.generator.Check;
import org.lwjgl.util.generator.Const;
import org.lwjgl.util.generator.opengl.GLenum;
import org.lwjgl.util.generator.opengl.GLuint;
import java.nio.DoubleBuffer;
import java.nio.FloatBuffer;
public interface APPLE_vertex_program_evaluators {
/**
* Accepted by the <pname> parameter of EnableVertexAttribAPPLE,
* DisableVertexAttribAPPLE, and IsVertexAttribEnabledAPPLE.
*/
int GL_VERTEX_ATTRIB_MAP1_APPLE = 0x8A00;
int GL_VERTEX_ATTRIB_MAP2_APPLE = 0x8A01;
/**
* Accepted by the <pname> parameter of GetVertexAttribdvARB,
* GetVertexAttribfvARB, and GetVertexAttribivARB.
*/
int GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02;
int GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03;
int GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04;
int GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05;
int GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06;
int GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07;
int GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08;
int GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09;
void glEnableVertexAttribAPPLE(@GLuint int index, @GLenum int pname);
void glDisableVertexAttribAPPLE(@GLuint int index, @GLenum int pname);
boolean glIsVertexAttribEnabledAPPLE(@GLuint int index, @GLenum int pname);
void glMapVertexAttrib1dAPPLE(@GLuint int index, @GLuint int size, double u1, double u2,
int stride, int order, @Check @Const DoubleBuffer points);
void glMapVertexAttrib1fAPPLE(@GLuint int index, @GLuint int size, float u1, float u2,
int stride, int order, @Check @Const FloatBuffer points);
void glMapVertexAttrib2dAPPLE(@GLuint int index, @GLuint int size, double u1, double u2,
int ustride, int uorder, double v1, double v2, int vstride, int vorder,
@Check @Const DoubleBuffer points);
void glMapVertexAttrib2fAPPLE(@GLuint int index, @GLuint int size, float u1, float u2,
int ustride, int uorder, float v1, float v2, int vstride, int vorder,
@Check @Const FloatBuffer points);
}