/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; import org.lwjgl.util.generator.Check; import org.lwjgl.util.generator.Const; import org.lwjgl.util.generator.opengl.GLenum; import org.lwjgl.util.generator.opengl.GLuint; import java.nio.DoubleBuffer; import java.nio.FloatBuffer; public interface APPLE_vertex_program_evaluators { /** * Accepted by the <pname> parameter of EnableVertexAttribAPPLE, * DisableVertexAttribAPPLE, and IsVertexAttribEnabledAPPLE. */ int GL_VERTEX_ATTRIB_MAP1_APPLE = 0x8A00; int GL_VERTEX_ATTRIB_MAP2_APPLE = 0x8A01; /** * Accepted by the <pname> parameter of GetVertexAttribdvARB, * GetVertexAttribfvARB, and GetVertexAttribivARB. */ int GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02; int GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03; int GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04; int GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05; int GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06; int GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07; int GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08; int GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09; void glEnableVertexAttribAPPLE(@GLuint int index, @GLenum int pname); void glDisableVertexAttribAPPLE(@GLuint int index, @GLenum int pname); boolean glIsVertexAttribEnabledAPPLE(@GLuint int index, @GLenum int pname); void glMapVertexAttrib1dAPPLE(@GLuint int index, @GLuint int size, double u1, double u2, int stride, int order, @Check @Const DoubleBuffer points); void glMapVertexAttrib1fAPPLE(@GLuint int index, @GLuint int size, float u1, float u2, int stride, int order, @Check @Const FloatBuffer points); void glMapVertexAttrib2dAPPLE(@GLuint int index, @GLuint int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, @Check @Const DoubleBuffer points); void glMapVertexAttrib2fAPPLE(@GLuint int index, @GLuint int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, @Check @Const FloatBuffer points); }