/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.test.opengl.pbuffers; import java.nio.IntBuffer; import org.lwjgl.BufferUtils; import org.lwjgl.LWJGLException; import org.lwjgl.input.Keyboard; import org.lwjgl.opengl.Display; import org.lwjgl.opengl.DisplayMode; import org.lwjgl.opengl.Pbuffer; import org.lwjgl.opengl.PixelFormat; import org.lwjgl.util.vector.Vector2f; import static org.lwjgl.opengl.GL11.*; import static org.lwjgl.util.glu.GLU.*; /** * <p/> * Tests Pbuffers * * @author elias_naur <elias_naur@users.sourceforge.net> * @version $Revision$ * $Id$ */ public final class PbufferTest { /** * Texture and pbuffer size */ private static final int TEXTURE_SIZE = 512; /** * Size of the animated quad */ private static final int QUAD_SIZE = 64; /** * The renderer to use when rendering to texture. */ private TextureRenderer texRenderer; /** * Intended deiplay mode */ private DisplayMode mode; /** * our quad moving around */ private Vector2f quadPosition; /** * For positioning our quad in the texture */ private float texScaleX, texScaleY; /** * our quadVelocity */ private Vector2f quadVelocity; /** * angle of quad */ private float angle; /** * degrees to rotate per frame */ private float angleRotation = 1.0f; /** * Max speed of all changable attributes */ private static final float MAX_SPEED = 20.0f; /** * The shared texture */ private static int texID; public PbufferTest(final int renderMode) { try { //find displaymode mode = findDisplayMode(800, 600, 16); Display.setDisplayMode(mode); Display.create(new PixelFormat(16, 0, 0, 0, 0)); glInit(); if ( (Pbuffer.getCapabilities() & Pbuffer.PBUFFER_SUPPORTED) == 0 ) { System.out.println("No Pbuffer support!"); System.exit(-1); } System.out.println("Pbuffer support detected. Initializing...\n"); switch ( renderMode ) { case 1: System.out.print("Creating pbuffer with unique context..."); texRenderer = new UniqueRenderer(TEXTURE_SIZE, TEXTURE_SIZE, texID); break; case 2: System.out.print("Creating render-to-texture pbuffer with unique context..."); texRenderer = new UniqueRendererRTT(TEXTURE_SIZE, TEXTURE_SIZE, texID); break; } System.out.println("OK"); quadPosition = new Vector2f(100f, 100f); quadVelocity = new Vector2f(1.0f, 1.0f); texScaleX = TEXTURE_SIZE / (float)mode.getWidth(); texScaleY = TEXTURE_SIZE / (float)mode.getHeight(); } catch (Exception e) { e.printStackTrace(); } } /** * Executes the test */ public void execute() { mainLoop(); cleanup(); } /** * Runs the main loop of the "test" */ private void mainLoop() { while ( !Keyboard.isKeyDown(Keyboard.KEY_ESCAPE) && !Display.isCloseRequested() ) { if ( Display.isVisible() ) { // check keyboard input processKeyboard(); // do "game" logic, and render it logic(); render(); } else { // no need to render/paint if nothing has changed (ie. window dragged over) if ( Display.isDirty() ) render(); // don't waste cpu time, sleep more try { Thread.sleep(100); } catch (InterruptedException inte) { } } // Update window Display.update(); // Sync Display.sync(100); } } /** * Performs the logic */ private void logic() { angle += angleRotation; if ( angle > 360.0f ) angle -= 360.0f; quadPosition.x += quadVelocity.x; quadPosition.y += quadVelocity.y; // check colision with vertical border border if ( quadPosition.x + QUAD_SIZE >= mode.getWidth() || quadPosition.x - QUAD_SIZE <= 0 ) quadVelocity.x *= -1; // check collision with horizontal border if ( quadPosition.y + QUAD_SIZE >= mode.getHeight() || quadPosition.y - QUAD_SIZE <= 0 ) quadVelocity.y *= -1; } private void render() { // ----------------------------------------------------------- // -------------------- Pbuffer rendering -------------------- // ----------------------------------------------------------- // Tell the pbuffer to get ready for rendering texRenderer.enable(); // Clear the background glClear(GL_COLOR_BUFFER_BIT); // Draw quad with gradient glPushMatrix(); { glTranslatef(quadPosition.x * texScaleX, quadPosition.y * texScaleY, 0); glRotatef(angle, 0.0f, 0.0f, 1.0f); glBegin(GL_QUADS); { glColor3f(1.0f, 0.0f, 0.0f); glVertex2i(-QUAD_SIZE, -QUAD_SIZE); glVertex2i(QUAD_SIZE, -QUAD_SIZE); glColor3f(0.0f, 0.0f, 1.0f); glVertex2i(QUAD_SIZE, QUAD_SIZE); glVertex2i(-QUAD_SIZE, QUAD_SIZE); } glEnd(); } glPopMatrix(); // Refresh the texture texRenderer.updateTexture(); // ----------------------------------------------------------- // -------------------- Display rendering -------------------- // ----------------------------------------------------------- try { Display.makeCurrent(); } catch (LWJGLException e) { throw new RuntimeException(e); } glClear(GL_COLOR_BUFFER_BIT); // draw white quad glPushMatrix(); { glTranslatef(quadPosition.x, quadPosition.y, 0); glRotatef(angle, 0.0f, 0.0f, 1.0f); glColor3f(1.0f, 1.0f, 1.0f); glBegin(GL_QUADS); { glTexCoord2f(0f, 0f); glVertex2i(-QUAD_SIZE, -QUAD_SIZE); glTexCoord2f(1f, 0f); glVertex2i(QUAD_SIZE, -QUAD_SIZE); glTexCoord2f(1f, 1f); glVertex2i(QUAD_SIZE, QUAD_SIZE); glTexCoord2f(0f, 1f); glVertex2i(-QUAD_SIZE, QUAD_SIZE); } glEnd(); } glPopMatrix(); } /** * Processes keyboard input */ private void processKeyboard() { Keyboard.poll(); //check for fullscreen key if ( Keyboard.isKeyDown(Keyboard.KEY_F) ) { try { Display.setDisplayMode(mode); Display.setFullscreen(true); } catch (Exception e) { e.printStackTrace(); } } //check for window key if ( Keyboard.isKeyDown(Keyboard.KEY_W) ) { try { Display.setFullscreen(false); } catch (Exception e) { e.printStackTrace(); } } //check for speed changes if ( Keyboard.isKeyDown(Keyboard.KEY_UP) ) quadVelocity.y += 0.1f; if ( Keyboard.isKeyDown(Keyboard.KEY_DOWN) ) quadVelocity.y -= 0.1f; if ( Keyboard.isKeyDown(Keyboard.KEY_RIGHT) ) quadVelocity.x += 0.1f; if ( Keyboard.isKeyDown(Keyboard.KEY_LEFT) ) quadVelocity.x -= 0.1f; if ( Keyboard.isKeyDown(Keyboard.KEY_ADD) ) angleRotation += 0.1f; if ( Keyboard.isKeyDown(Keyboard.KEY_SUBTRACT) ) angleRotation -= 0.1f; //throttle if ( quadVelocity.x < -MAX_SPEED ) quadVelocity.x = -MAX_SPEED; if ( quadVelocity.x > MAX_SPEED ) quadVelocity.x = MAX_SPEED; if ( quadVelocity.y < -MAX_SPEED ) quadVelocity.y = -MAX_SPEED; if ( quadVelocity.y > MAX_SPEED ) quadVelocity.y = MAX_SPEED; if ( angleRotation < 0.0f ) angleRotation = 0.0f; if ( angleRotation > MAX_SPEED ) angleRotation = MAX_SPEED; } /** * Cleans up the test */ private void cleanup() { // Destroy texture IntBuffer buffer = BufferUtils.createIntBuffer(1); buffer.put(0, texID); glDeleteTextures(buffer); texRenderer.destroy(); Display.destroy(); } /** * Retrieves a displaymode, if one such is available * * @param width Required width * @param height Required height * @param bpp Minimum required bits per pixel * * @return */ private DisplayMode findDisplayMode(int width, int height, int bpp) throws LWJGLException { DisplayMode[] modes = Display.getAvailableDisplayModes(); for ( DisplayMode mode : modes ) { if ( mode.getWidth() == width && mode.getHeight() == height && mode.getBitsPerPixel() >= bpp ) return mode; } return null; } static void initGLState(int width, int height, float color) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0, width, 0, height); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glViewport(0, 0, width, height); //set clear color glClearColor(color, color, color, 0.0f); } /** * Initializes OGL */ private void glInit() { // Sync frame (only works on windows) Display.setVSyncEnabled(true); // Create shared texture IntBuffer buffer = BufferUtils.createIntBuffer(1); glGenTextures(buffer); texID = buffer.get(0); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, texID); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); initGLState(mode.getWidth(), mode.getHeight(), 0.0f); } /** * Test entry point */ public static void main(String[] args) { if ( args.length != 1 ) kill("Invalid arguments length."); int mode = -1; try { mode = Integer.parseInt(args[0]); } catch (NumberFormatException e) { kill("Invalid mode."); } if ( mode != 1 && mode != 2 ) kill("Invalid mode."); System.out.println("Change between fullscreen and windowed mode, by pressing F and W respectively"); System.out.println("Move quad using arrowkeys, and change rotation using +/-"); PbufferTest test = new PbufferTest(mode); test.execute(); System.exit(0); } private static void kill(final String msg) { System.out.println(msg); System.out.println("-------"); System.out.println("Usage: java org.lwjgl.test.opengl.pbuffer.PbufferTest <mode>"); System.out.println("\n<mode>."); System.out.println("\t1: no render-to-texture"); System.out.println("\t2: with render-to-texture"); System.exit(-1); } }