/* * Copyright (c) 2002-2011 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; import org.lwjgl.BufferChecks; import org.lwjgl.LWJGLUtil; import java.nio.ByteBuffer; import java.nio.IntBuffer; import java.nio.LongBuffer; /** * This class exposes the platform specific functionality present in the * NV_video_capture extension. * * @author Spasi * @since 20/5/2011 */ public final class NVVideoCaptureUtil { private NVVideoCaptureUtil() {} private static void checkExtension() { if ( LWJGLUtil.CHECKS && !GLContext.getCapabilities().GL_NV_video_capture ) throw new IllegalStateException("NV_video_capture is not supported"); } private static ByteBuffer getPeerInfo() { return ContextGL.getCurrentContext().getPeerInfo().getHandle(); } /** * After successfully locking a video capture device, use this method to bind it * to the capture slot specified in the current context. This method is the cross- * platform equivalent of glXBindVideoCaptureDeviceNV and wglBindVideoCaptureDeviceNV. * * @param video_slot the video slot * @param device the video capture device * * @return true if the binding was successful */ public static boolean glBindVideoCaptureDeviceNV(int video_slot, long device) { checkExtension(); return nglBindVideoCaptureDeviceNV(getPeerInfo(), video_slot, device); } private static native boolean nglBindVideoCaptureDeviceNV(ByteBuffer peer_info, int video_slot, long device); /** * Enumerate the available video capture devices. This method is the cross-platform * equivalent of glXEnumerateVideoCaptureDevicesNV and wglEnumerateVideoCaptureDevicesNV. * Since they are not really compatible, this method works like the WGL version. That is, * you first call it with a null devices buffer, get the number of devices, then call it * again with an appropriately sized buffer. * * @param devices the buffer to store devices in * * @return the number of available video capture devices */ public static int glEnumerateVideoCaptureDevicesNV(LongBuffer devices) { checkExtension(); if ( devices != null ) BufferChecks.checkBuffer(devices, 1); return nglEnumerateVideoCaptureDevicesNV(getPeerInfo(), devices, devices == null ? 0 : devices.position()); } private static native int nglEnumerateVideoCaptureDevicesNV(ByteBuffer peer_info, LongBuffer devices, int devices_position); /** * To lock a video capture device to a display connection, use this method. * Before using a video capture device, it must be locked. Once a * video capture device is locked by a process, no other process can * lock a video capture device with the same unique ID until the lock * is released or the process ends. * * @param device the device to lock * * @return true if the lock was successful */ public static boolean glLockVideoCaptureDeviceNV(long device) { checkExtension(); return nglLockVideoCaptureDeviceNV(getPeerInfo(), device); } private static native boolean nglLockVideoCaptureDeviceNV(ByteBuffer peer_info, long device); /** * Use this method to query the unique ID of the physical device backing a * video capture device handle. * * @param device the device * @param attribute the attribute to query * @param value the buffer to store the value in * * @return true if the query was successful */ public static boolean glQueryVideoCaptureDeviceNV(long device, int attribute, IntBuffer value) { checkExtension(); BufferChecks.checkBuffer(value, 1); return nglQueryVideoCaptureDeviceNV(getPeerInfo(), device, attribute, value, value.position()); } private static native boolean nglQueryVideoCaptureDeviceNV(ByteBuffer peer_info, long device, int attribute, IntBuffer value, int value_position); /** * Use this method when finished capturing data on a locked video capture device * to unlock it. * * @param device the device * * @return true if the device was unlocked successfully */ public static boolean glReleaseVideoCaptureDeviceNV(long device) { checkExtension(); return nglReleaseVideoCaptureDeviceNV(getPeerInfo(), device); } private static native boolean nglReleaseVideoCaptureDeviceNV(ByteBuffer peer_info, long device); }