/* * Copyright (c) 2002-2012 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; import org.lwjgl.util.generator.Reuse; import org.lwjgl.util.generator.opengl.GLenum; import org.lwjgl.util.generator.opengl.GLintptr; import org.lwjgl.util.generator.opengl.GLsizei; import org.lwjgl.util.generator.opengl.GLuint; public interface ARB_vertex_attrib_binding { /** Accepted by the <pname> parameter of GetVertexAttrib*v: */ int GL_VERTEX_ATTRIB_BINDING = 0x82D4, GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5; /** * Accepted by the <target> parameter of GetBooleani_v, GetIntegeri_v, * GetFloati_v, GetDoublei_v, and GetInteger64i_v: */ int GL_VERTEX_BINDING_DIVISOR = 0x82D6, GL_VERTEX_BINDING_OFFSET = 0x82D7, GL_VERTEX_BINDING_STRIDE = 0x82D8; /** Accepted by the <pname> parameter of GetIntegerv, ... */ int GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9, GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA; @Reuse("GL43") void glBindVertexBuffer(@GLuint int bindingindex, @GLuint int buffer, @GLintptr long offset, @GLsizei int stride); @Reuse("GL43") void glVertexAttribFormat(@GLuint int attribindex, int size, @GLenum int type, boolean normalized, @GLuint int relativeoffset); @Reuse("GL43") void glVertexAttribIFormat(@GLuint int attribindex, int size, @GLenum int type, @GLuint int relativeoffset); @Reuse("GL43") void glVertexAttribLFormat(@GLuint int attribindex, int size, @GLenum int type, @GLuint int relativeoffset); @Reuse("GL43") void glVertexAttribBinding(@GLuint int attribindex, @GLuint int bindingindex); @Reuse("GL43") void glVertexBindingDivisor(@GLuint int bindingindex, @GLuint int divisor); }