/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import org.lwjgl.util.generator.*;
import org.lwjgl.util.generator.Alternate;
import org.lwjgl.util.generator.opengl.*;
import java.nio.*;
public interface ATI_vertex_array_object {
int GL_STATIC_ATI = 0x8760;
int GL_DYNAMIC_ATI = 0x8761;
int GL_PRESERVE_ATI = 0x8762;
int GL_DISCARD_ATI = 0x8763;
int GL_OBJECT_BUFFER_SIZE_ATI = 0x8764;
int GL_OBJECT_BUFFER_USAGE_ATI = 0x8765;
int GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766;
int GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767;
@GenerateAutos
@GLuint
int glNewObjectBufferATI(@AutoSize("pPointer") @GLsizei int size,
@Const
@GLbyte
@GLshort
@GLint
@GLfloat
@GLdouble Buffer pPointer, @GLenum int usage);
boolean glIsObjectBufferATI(@GLuint int buffer);
void glUpdateObjectBufferATI(@GLuint int buffer, @GLuint int offset, @AutoSize("pPointer") @GLsizei int size,
@Const
@GLbyte
@GLshort
@GLint
@GLfloat
@GLdouble Buffer pPointer, @GLenum int preserve);
@StripPostfix("params")
void glGetObjectBufferfvATI(@GLuint int buffer, @GLenum int pname, @OutParameter @Check FloatBuffer params);
@StripPostfix("params")
void glGetObjectBufferivATI(@GLuint int buffer, @GLenum int pname, @OutParameter @Check IntBuffer params);
@Alternate("glGetObjectBufferivATI")
@GLreturn("params")
@StripPostfix(value = "params", hasPostfix = false)
void glGetObjectBufferivATI2(@GLuint int buffer, @GLenum int pname, @OutParameter IntBuffer params);
void glFreeObjectBufferATI(@GLuint int buffer);
void glArrayObjectATI(@GLenum int array, int size, @GLenum int type, @GLsizei int stride, @GLuint int buffer, @GLuint int offset);
@StripPostfix("params")
void glGetArrayObjectfvATI(@GLenum int array, @GLenum int pname, @OutParameter @Check("4") FloatBuffer params);
@StripPostfix("params")
void glGetArrayObjectivATI(@GLenum int array, @GLenum int pname, @OutParameter @Check("4") IntBuffer params);
void glVariantArrayObjectATI(@GLuint int id, @GLenum int type, @GLsizei int stride, @GLuint int buffer, @GLuint int offset);
@StripPostfix("params")
void glGetVariantArrayObjectfvATI(@GLuint int id, @GLenum int pname, @OutParameter @Check("4") FloatBuffer params);
@StripPostfix("params")
void glGetVariantArrayObjectivATI(@GLuint int id, @GLenum int pname, @OutParameter @Check("4") IntBuffer params);
}