/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; import org.lwjgl.util.generator.*; import org.lwjgl.util.generator.Alternate; import org.lwjgl.util.generator.opengl.*; import java.nio.*; public interface ATI_vertex_array_object { int GL_STATIC_ATI = 0x8760; int GL_DYNAMIC_ATI = 0x8761; int GL_PRESERVE_ATI = 0x8762; int GL_DISCARD_ATI = 0x8763; int GL_OBJECT_BUFFER_SIZE_ATI = 0x8764; int GL_OBJECT_BUFFER_USAGE_ATI = 0x8765; int GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766; int GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767; @GenerateAutos @GLuint int glNewObjectBufferATI(@AutoSize("pPointer") @GLsizei int size, @Const @GLbyte @GLshort @GLint @GLfloat @GLdouble Buffer pPointer, @GLenum int usage); boolean glIsObjectBufferATI(@GLuint int buffer); void glUpdateObjectBufferATI(@GLuint int buffer, @GLuint int offset, @AutoSize("pPointer") @GLsizei int size, @Const @GLbyte @GLshort @GLint @GLfloat @GLdouble Buffer pPointer, @GLenum int preserve); @StripPostfix("params") void glGetObjectBufferfvATI(@GLuint int buffer, @GLenum int pname, @OutParameter @Check FloatBuffer params); @StripPostfix("params") void glGetObjectBufferivATI(@GLuint int buffer, @GLenum int pname, @OutParameter @Check IntBuffer params); @Alternate("glGetObjectBufferivATI") @GLreturn("params") @StripPostfix(value = "params", hasPostfix = false) void glGetObjectBufferivATI2(@GLuint int buffer, @GLenum int pname, @OutParameter IntBuffer params); void glFreeObjectBufferATI(@GLuint int buffer); void glArrayObjectATI(@GLenum int array, int size, @GLenum int type, @GLsizei int stride, @GLuint int buffer, @GLuint int offset); @StripPostfix("params") void glGetArrayObjectfvATI(@GLenum int array, @GLenum int pname, @OutParameter @Check("4") FloatBuffer params); @StripPostfix("params") void glGetArrayObjectivATI(@GLenum int array, @GLenum int pname, @OutParameter @Check("4") IntBuffer params); void glVariantArrayObjectATI(@GLuint int id, @GLenum int type, @GLsizei int stride, @GLuint int buffer, @GLuint int offset); @StripPostfix("params") void glGetVariantArrayObjectfvATI(@GLuint int id, @GLenum int pname, @OutParameter @Check("4") FloatBuffer params); @StripPostfix("params") void glGetVariantArrayObjectivATI(@GLuint int id, @GLenum int pname, @OutParameter @Check("4") IntBuffer params); }