/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import org.lwjgl.util.generator.*;
import org.lwjgl.util.generator.Alternate;
import org.lwjgl.util.generator.opengl.*;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.LongBuffer;
@DeprecatedGL
public interface GL33 {
// -----------------------------------------------------------------------
// ----------------------[ ARB_blend_func_extended ]----------------------
// -----------------------------------------------------------------------
/**
* Accepted by the <src> and <dst> parameters of BlendFunc and
* BlendFunci, and by the <srcRGB>, <dstRGB>, <srcAlpha> and <dstAlpha>
* parameters of BlendFuncSeparate and BlendFuncSeparatei:
*/
int GL_SRC1_COLOR = 0x88F9;
int GL_ONE_MINUS_SRC1_COLOR = 0x88FA;
int GL_ONE_MINUS_SRC1_ALPHA = 0x88FB;
/**
* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv
* and GetDoublev:
*/
int GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC;
void glBindFragDataLocationIndexed(@GLuint int program, @GLuint int colorNumber, @GLuint int index, @NullTerminated @Const @GLchar ByteBuffer name);
@Alternate("glBindFragDataLocationIndexed")
void glBindFragDataLocationIndexed(@GLuint int program, @GLuint int colorNumber, @GLuint int index, @NullTerminated CharSequence name);
int glGetFragDataIndex(@GLuint int program, @NullTerminated @Const @GLchar ByteBuffer name);
@Alternate("glGetFragDataIndex")
int glGetFragDataIndex(@GLuint int program, @NullTerminated CharSequence name);
// --------------------------------------------------------------------
// ----------------------[ ARB_occlusion_query2 ]----------------------
// --------------------------------------------------------------------
/**
* Accepted by the <target> parameter of BeginQuery, EndQuery,
* and GetQueryiv:
*/
int GL_ANY_SAMPLES_PASSED = 0x8C2F;
// -------------------------------------------------------------------
// ----------------------[ ARB_sampler_objects ]----------------------
// -------------------------------------------------------------------
/**
* Accepted by the <value> parameter of the GetBooleanv, GetIntegerv,
* GetInteger64v, GetFloatv and GetDoublev functions:
*/
int GL_SAMPLER_BINDING = 0x8919;
void glGenSamplers(@AutoSize("samplers") @GLsizei int count, @OutParameter @GLuint IntBuffer samplers);
@Alternate("glGenSamplers")
@GLreturn("samplers")
void glGenSamplers2(@Constant("1") @GLsizei int count, @OutParameter @GLuint IntBuffer samplers);
void glDeleteSamplers(@AutoSize("samplers") @GLsizei int count, @Const @GLuint IntBuffer samplers);
@Alternate("glDeleteSamplers")
void glDeleteSamplers(@Constant("1") @GLsizei int count, @Constant(value = "APIUtil.getInt(caps, sampler)", keepParam = true) int sampler);
boolean glIsSampler(@GLuint int sampler);
void glBindSampler(@GLenum int unit, @GLuint int sampler);
void glSamplerParameteri(@GLuint int sampler, @GLenum int pname, int param);
void glSamplerParameterf(@GLuint int sampler, @GLenum int pname, float param);
@StripPostfix("params")
void glSamplerParameteriv(@GLuint int sampler, @GLenum int pname, @Check("4") @Const IntBuffer params);
@StripPostfix("params")
void glSamplerParameterfv(@GLuint int sampler, @GLenum int pname, @Check("4") @Const FloatBuffer params);
@StripPostfix("params")
void glSamplerParameterIiv(@GLuint int sampler, @GLenum int pname, @Check("4") @Const IntBuffer params);
@StripPostfix("params")
void glSamplerParameterIuiv(@GLuint int sampler, @GLenum int pname, @Check("4") @Const @GLuint IntBuffer params);
@StripPostfix("params")
void glGetSamplerParameteriv(@GLuint int sampler, @GLenum int pname, @Check("4") @OutParameter IntBuffer params);
@Alternate("glGetSamplerParameteriv")
@GLreturn("params")
@StripPostfix(value = "params", hasPostfix = false)
void glGetSamplerParameteriv2(@GLuint int sampler, @GLenum int pname, @OutParameter IntBuffer params);
@StripPostfix("params")
void glGetSamplerParameterfv(@GLuint int sampler, @GLenum int pname, @Check("4") @OutParameter FloatBuffer params);
@Alternate("glGetSamplerParameterfv")
@GLreturn("params")
@StripPostfix(value = "params", hasPostfix = false)
void glGetSamplerParameterfv2(@GLuint int sampler, @GLenum int pname, @OutParameter FloatBuffer params);
@StripPostfix("params")
void glGetSamplerParameterIiv(@GLuint int sampler, @GLenum int pname, @Check("4") @OutParameter IntBuffer params);
@Alternate("glGetSamplerParameterIiv")
@GLreturn("params")
@StripPostfix(value = "params", hasPostfix = false)
void glGetSamplerParameterIiv2(@GLuint int sampler, @GLenum int pname, @OutParameter IntBuffer params);
@StripPostfix("params")
void glGetSamplerParameterIuiv(@GLuint int sampler, @GLenum int pname, @Check("4") @OutParameter IntBuffer params);
@Alternate("glGetSamplerParameterIuiv")
@GLreturn("params")
@StripPostfix(value = "params", hasPostfix = false)
void glGetSamplerParameterIuiv2(@GLuint int sampler, @GLenum int pname, @OutParameter IntBuffer params);
// -------------------------------------------------------------------
// ----------------------[ ARB_texture_rgb10_a2ui ]----------------------
// -------------------------------------------------------------------
/**
* Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
* TexImage3D, CopyTexImage1D, CopyTexImage2D, RenderbufferStorage and
* RenderbufferStorageMultisample:
*/
int GL_RGB10_A2UI = 0x906F;
// -------------------------------------------------------------------
// ----------------------[ ARB_texture_swizzle ]----------------------
// -------------------------------------------------------------------
/**
* Accepted by the <pname> parameters of TexParameteri,
* TexParameterf, TexParameteriv, TexParameterfv,
* GetTexParameterfv, and GetTexParameteriv:
*/
int GL_TEXTURE_SWIZZLE_R = 0x8E42;
int GL_TEXTURE_SWIZZLE_G = 0x8E43;
int GL_TEXTURE_SWIZZLE_B = 0x8E44;
int GL_TEXTURE_SWIZZLE_A = 0x8E45;
/**
* Accepted by the <pname> parameters of TexParameteriv,
* TexParameterfv, GetTexParameterfv, and GetTexParameteriv:
*/
int GL_TEXTURE_SWIZZLE_RGBA = 0x8E46;
// ---------------------------------------------------------------
// ----------------------[ ARB_timer_query ]----------------------
// ---------------------------------------------------------------
/**
* Accepted by the <target> parameter of BeginQuery, EndQuery, and
* GetQueryiv:
*/
int GL_TIME_ELAPSED = 0x88BF;
/**
* Accepted by the <target> parameter of GetQueryiv and QueryCounter.
* Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
* GetInteger64v, GetFloatv, and GetDoublev:
*/
int GL_TIMESTAMP = 0x8E28;
void glQueryCounter(@GLuint int id, @GLenum int target);
@StripPostfix("params")
void glGetQueryObjecti64v(@GLuint int id, @GLenum int pname, @OutParameter @Check("1") @GLint64 LongBuffer params);
/** @deprecated Will be removed in 3.0. Use {@link #glGetQueryObjecti64} instead. */
@Alternate("glGetQueryObjecti64v")
@GLreturn("params")
@StripPostfix("params")
@Reuse(value = "GL33", method = "glGetQueryObjecti64")
@Deprecated
void glGetQueryObjecti64v2(@GLuint int id, @GLenum int pname, @OutParameter @GLint64 LongBuffer params);
@Alternate("glGetQueryObjecti64v")
@GLreturn("params")
@StripPostfix(value = "params", hasPostfix = false)
void glGetQueryObjecti64v3(@GLuint int id, @GLenum int pname, @OutParameter @GLint64 LongBuffer params);
@StripPostfix("params")
void glGetQueryObjectui64v(@GLuint int id, @GLenum int pname, @OutParameter @Check("1") @GLuint64 LongBuffer params);
/** @deprecated Will be removed in 3.0. Use {@link #glGetQueryObjectui64} instead. */
@Alternate("glGetQueryObjectui64v")
@GLreturn("params")
@StripPostfix("params")
@Reuse(value = "GL33", method = "glGetQueryObjectui64")
@Deprecated
void glGetQueryObjectui64v2(@GLuint int id, @GLenum int pname, @OutParameter @GLuint64 LongBuffer params);
@Alternate("glGetQueryObjectui64v")
@GLreturn("params")
@StripPostfix(value = "params", hasPostfix = false)
void glGetQueryObjectui64v3(@GLuint int id, @GLenum int pname, @OutParameter @GLuint64 LongBuffer params);
// --------------------------------------------------------------------
// ----------------------[ ARB_instanced_arrays ]----------------------
// --------------------------------------------------------------------
/**
* Accepted by the <pname> parameters of GetVertexAttribdv,
* GetVertexAttribfv, and GetVertexAttribiv:
*/
int GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE;
void glVertexAttribDivisor(@GLuint int index, @GLuint int divisor);
// ------------------------------------------------------------------------------
// ----------------------[ ARB_vertex_type_2_10_10_10_rev ]----------------------
// ------------------------------------------------------------------------------
/**
* Accepted by the <type> parameter of VertexAttribPointer, VertexPointer,
* NormalPointer, ColorPointer, SecondaryColorPointer, TexCoordPointer,
* VertexAttribP{1234}ui, VertexP*, TexCoordP*, MultiTexCoordP*, NormalP3ui,
* ColorP*, SecondaryColorP* and VertexAttribP*
*/
int GL_INT_2_10_10_10_REV = 0x8D9F;
@NoErrorCheck
@DeprecatedGL
void glVertexP2ui(@GLenum int type, @GLuint int value);
@NoErrorCheck
@DeprecatedGL
void glVertexP3ui(@GLenum int type, @GLuint int value);
@NoErrorCheck
@DeprecatedGL
void glVertexP4ui(@GLenum int type, @GLuint int value);
@NoErrorCheck
@DeprecatedGL
@StripPostfix("value")
void glVertexP2uiv(@GLenum int type, @Check("2") @Const @GLuint IntBuffer value);
@NoErrorCheck
@DeprecatedGL
@StripPostfix("value")
void glVertexP3uiv(@GLenum int type, @Check("3") @Const @GLuint IntBuffer value);
@NoErrorCheck
@DeprecatedGL
@StripPostfix("value")
void glVertexP4uiv(@GLenum int type, @Check("4") @Const @GLuint IntBuffer value);
@NoErrorCheck
@DeprecatedGL
void glTexCoordP1ui(@GLenum int type, @GLuint int coords);
@NoErrorCheck
@DeprecatedGL
void glTexCoordP2ui(@GLenum int type, @GLuint int coords);
@NoErrorCheck
@DeprecatedGL
void glTexCoordP3ui(@GLenum int type, @GLuint int coords);
@NoErrorCheck
@DeprecatedGL
void glTexCoordP4ui(@GLenum int type, @GLuint int coords);
@NoErrorCheck
@DeprecatedGL
@StripPostfix("coords")
void glTexCoordP1uiv(@GLenum int type, @Check("1") @Const @GLuint IntBuffer coords);
@NoErrorCheck
@DeprecatedGL
@StripPostfix("coords")
void glTexCoordP2uiv(@GLenum int type, @Check("2") @Const @GLuint IntBuffer coords);
@NoErrorCheck
@DeprecatedGL
@StripPostfix("coords")
void glTexCoordP3uiv(@GLenum int type, @Check("3") @Const @GLuint IntBuffer coords);
@NoErrorCheck
@DeprecatedGL
@StripPostfix("coords")
void glTexCoordP4uiv(@GLenum int type, @Check("4") @Const @GLuint IntBuffer coords);
@NoErrorCheck
@DeprecatedGL
void glMultiTexCoordP1ui(@GLenum int texture, @GLenum int type, @GLuint int coords);
@NoErrorCheck
@DeprecatedGL
void glMultiTexCoordP2ui(@GLenum int texture, @GLenum int type, @GLuint int coords);
@NoErrorCheck
@DeprecatedGL
void glMultiTexCoordP3ui(@GLenum int texture, @GLenum int type, @GLuint int coords);
@NoErrorCheck
@DeprecatedGL
void glMultiTexCoordP4ui(@GLenum int texture, @GLenum int type, @GLuint int coords);
@NoErrorCheck
@DeprecatedGL
@StripPostfix("coords")
void glMultiTexCoordP1uiv(@GLenum int texture, @GLenum int type, @Check("1") @Const @GLuint IntBuffer coords);
@NoErrorCheck
@DeprecatedGL
@StripPostfix("coords")
void glMultiTexCoordP2uiv(@GLenum int texture, @GLenum int type, @Check("2") @Const @GLuint IntBuffer coords);
@NoErrorCheck
@DeprecatedGL
@StripPostfix("coords")
void glMultiTexCoordP3uiv(@GLenum int texture, @GLenum int type, @Check("3") @Const @GLuint IntBuffer coords);
@NoErrorCheck
@DeprecatedGL
@StripPostfix("coords")
void glMultiTexCoordP4uiv(@GLenum int texture, @GLenum int type, @Check("4") @Const @GLuint IntBuffer coords);
@NoErrorCheck
@DeprecatedGL
void glNormalP3ui(@GLenum int type, @GLuint int coords);
@NoErrorCheck
@DeprecatedGL
@StripPostfix("coords")
void glNormalP3uiv(@GLenum int type, @Check("3") @Const @GLuint IntBuffer coords);
@NoErrorCheck
@DeprecatedGL
void glColorP3ui(@GLenum int type, @GLuint int color);
@NoErrorCheck
@DeprecatedGL
void glColorP4ui(@GLenum int type, @GLuint int color);
@NoErrorCheck
@DeprecatedGL
@StripPostfix("color")
void glColorP3uiv(@GLenum int type, @Check("3") @Const @GLuint IntBuffer color);
@NoErrorCheck
@DeprecatedGL
@StripPostfix("color")
void glColorP4uiv(@GLenum int type, @Check("4") @Const @GLuint IntBuffer color);
@NoErrorCheck
@DeprecatedGL
void glSecondaryColorP3ui(@GLenum int type, @GLuint int color);
@NoErrorCheck
@DeprecatedGL
@StripPostfix("color")
void glSecondaryColorP3uiv(@GLenum int type, @Check("3") @Const @GLuint IntBuffer color);
@NoErrorCheck
@DeprecatedGL
void glVertexAttribP1ui(@GLuint int index, @GLenum int type, boolean normalized, @GLuint int value);
@NoErrorCheck
@DeprecatedGL
void glVertexAttribP2ui(@GLuint int index, @GLenum int type, boolean normalized, @GLuint int value);
@NoErrorCheck
@DeprecatedGL
void glVertexAttribP3ui(@GLuint int index, @GLenum int type, boolean normalized, @GLuint int value);
@NoErrorCheck
@DeprecatedGL
void glVertexAttribP4ui(@GLuint int index, @GLenum int type, boolean normalized, @GLuint int value);
@NoErrorCheck
@DeprecatedGL
@StripPostfix("value")
void glVertexAttribP1uiv(@GLuint int index, @GLenum int type, boolean normalized, @Check("1") @Const @GLuint IntBuffer value);
@NoErrorCheck
@DeprecatedGL
@StripPostfix("value")
void glVertexAttribP2uiv(@GLuint int index, @GLenum int type, boolean normalized, @Check("2") @Const @GLuint IntBuffer value);
@NoErrorCheck
@DeprecatedGL
@StripPostfix("value")
void glVertexAttribP3uiv(@GLuint int index, @GLenum int type, boolean normalized, @Check("3") @Const @GLuint IntBuffer value);
@NoErrorCheck
@DeprecatedGL
@StripPostfix("value")
void glVertexAttribP4uiv(@GLuint int index, @GLenum int type, boolean normalized, @Check("4") @Const @GLuint IntBuffer value);
}