/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; public interface NV_texture_shader2 { int GL_DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF; int GL_HILO_NV = 0x86F4; int GL_DSDT_NV = 0x86F5; int GL_DSDT_MAG_NV = 0x86F6; int GL_DSDT_MAG_VIB_NV = 0x86F7; int GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA; int GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB; int GL_SIGNED_RGBA_NV = 0x86FB; int GL_SIGNED_RGBA8_NV = 0x86FC; int GL_SIGNED_RGB_NV = 0x86FE; int GL_SIGNED_RGB8_NV = 0x86FF; int GL_SIGNED_LUMINANCE_NV = 0x8701; int GL_SIGNED_LUMINANCE8_NV = 0x8702; int GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703; int GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704; int GL_SIGNED_ALPHA_NV = 0x8705; int GL_SIGNED_ALPHA8_NV = 0x8706; int GL_SIGNED_INTENSITY_NV = 0x8707; int GL_SIGNED_INTENSITY8_NV = 0x8708; int GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C; int GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D; int GL_HILO16_NV = 0x86F8; int GL_SIGNED_HILO_NV = 0x86F9; int GL_SIGNED_HILO16_NV = 0x86FA; int GL_DSDT8_NV = 0x8709; int GL_DSDT8_MAG8_NV = 0x870A; int GL_DSDT_MAG_INTENSITY_NV = 0x86DC; int GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B; }