/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; import org.lwjgl.util.generator.*; import org.lwjgl.util.generator.Alternate; import org.lwjgl.util.generator.opengl.*; import java.nio.LongBuffer; public interface NV_shader_buffer_load { /** * Accepted by the <pname> parameter of GetBufferParameterui64vNV, * GetNamedBufferParameterui64vNV: */ int GL_BUFFER_GPU_ADDRESS_NV = 0x8F1D; /** Returned by the <type> parameter of GetActiveUniform: */ int GL_GPU_ADDRESS_NV = 0x8F34; /** Accepted by the <value> parameter of GetIntegerui64vNV: */ int GL_MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35; void glMakeBufferResidentNV(@GLenum int target, @GLenum int access); void glMakeBufferNonResidentNV(@GLenum int target); boolean glIsBufferResidentNV(@GLenum int target); void glMakeNamedBufferResidentNV(@GLuint int buffer, @GLenum int access); void glMakeNamedBufferNonResidentNV(@GLuint int buffer); boolean glIsNamedBufferResidentNV(@GLuint int buffer); @StripPostfix("params") void glGetBufferParameterui64vNV(@GLenum int target, @GLenum int pname, @OutParameter @Check("1") @GLuint64EXT LongBuffer params); @Alternate("glGetBufferParameterui64vNV") @GLreturn("params") @StripPostfix(value = "params", hasPostfix = false) void glGetBufferParameterui64vNV2(@GLenum int target, @GLenum int pname, @OutParameter @GLuint64EXT LongBuffer params); @StripPostfix("params") void glGetNamedBufferParameterui64vNV(@GLuint int buffer, @GLenum int pname, @OutParameter @Check("1") @GLuint64EXT LongBuffer params); @Alternate("glGetNamedBufferParameterui64vNV") @GLreturn("params") @StripPostfix(value = "params", hasPostfix = false) void glGetNamedBufferParameterui64vNV2(@GLuint int buffer, @GLenum int pname, @OutParameter @GLuint64EXT LongBuffer params); @StripPostfix("result") void glGetIntegerui64vNV(@GLenum int value, @OutParameter @Check("1") @GLuint64EXT LongBuffer result); @Alternate("glGetIntegerui64vNV") @GLreturn("result") @StripPostfix(value = "result", hasPostfix = false) void glGetIntegerui64vNV2(@GLenum int value, @OutParameter @GLuint64EXT LongBuffer result); void glUniformui64NV(int location, @GLuint64EXT long value); @StripPostfix("value") void glUniformui64vNV(int location, @AutoSize("value") @GLsizei int count, @Const @GLuint64EXT LongBuffer value); @Reuse("NVGpuShader5") @StripPostfix("params") void glGetUniformui64vNV(@GLuint int program, int location, @OutParameter @Check("1") @GLuint64EXT LongBuffer params); void glProgramUniformui64NV(@GLuint int program, int location, @GLuint64EXT long value); @StripPostfix("value") void glProgramUniformui64vNV(@GLuint int program, int location, @AutoSize("value") @GLsizei int count, @Const @GLuint64EXT LongBuffer value); }