/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; import org.lwjgl.util.generator.*; import org.lwjgl.util.generator.opengl.*; import java.nio.ByteBuffer; import java.nio.IntBuffer; public interface ARB_ES2_compatibility { /** * Accepted by the <value> parameter of GetBooleanv, GetIntegerv, * GetInteger64v, GetFloatv, and GetDoublev: */ int GL_SHADER_COMPILER = 0x8DFA, GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9, GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB, GL_MAX_VARYING_VECTORS = 0x8DFC, GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD, GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A, GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B; /** Accepted by the <type> parameter of VertexAttribPointer: */ int GL_FIXED = 0x140C; /** * Accepted by the <precisiontype> parameter of * GetShaderPrecisionFormat: */ int GL_LOW_FLOAT = 0x8DF0, GL_MEDIUM_FLOAT = 0x8DF1, GL_HIGH_FLOAT = 0x8DF2, GL_LOW_INT = 0x8DF3, GL_MEDIUM_INT = 0x8DF4, GL_HIGH_INT = 0x8DF5; /** Accepted by the <format> parameter of most commands taking sized internal formats: */ int GL_RGB565 = 0x8D62; @Reuse("GL41") void glReleaseShaderCompiler(); @Reuse("GL41") void glShaderBinary(@AutoSize("shaders") @GLsizei int count, @Const @GLuint IntBuffer shaders, @GLenum int binaryformat, @Const @GLvoid ByteBuffer binary, @AutoSize("binary") @GLsizei int length); @Reuse("GL41") void glGetShaderPrecisionFormat(@GLenum int shadertype, @GLenum int precisiontype, @OutParameter @Check("2") IntBuffer range, @OutParameter @Check("1") IntBuffer precision); @Reuse("GL41") void glDepthRangef(@GLclampf float n, @GLclampf float f); @Reuse("GL41") void glClearDepthf(@GLclampf float d); }