/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; import org.lwjgl.util.generator.*; import org.lwjgl.util.generator.opengl.*; import java.nio.Buffer; import java.nio.ByteBuffer; import java.nio.IntBuffer; public interface GL15 { // ---------------------------------------------------------------------- // ---------------------- ARB_vertex_buffer_object ---------------------- // ---------------------------------------------------------------------- int GL_ARRAY_BUFFER = 0x8892; int GL_ELEMENT_ARRAY_BUFFER = 0x8893; int GL_ARRAY_BUFFER_BINDING = 0x8894; int GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895; int GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896; int GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897; int GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898; int GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899; int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A; int GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B; int GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C; int GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D; int GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E; int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; int GL_STREAM_DRAW = 0x88E0; int GL_STREAM_READ = 0x88E1; int GL_STREAM_COPY = 0x88E2; int GL_STATIC_DRAW = 0x88E4; int GL_STATIC_READ = 0x88E5; int GL_STATIC_COPY = 0x88E6; int GL_DYNAMIC_DRAW = 0x88E8; int GL_DYNAMIC_READ = 0x88E9; int GL_DYNAMIC_COPY = 0x88EA; int GL_READ_ONLY = 0x88B8; int GL_WRITE_ONLY = 0x88B9; int GL_READ_WRITE = 0x88BA; int GL_BUFFER_SIZE = 0x8764; int GL_BUFFER_USAGE = 0x8765; int GL_BUFFER_ACCESS = 0x88BB; int GL_BUFFER_MAPPED = 0x88BC; int GL_BUFFER_MAP_POINTER = 0x88BD; int GL_FOG_COORD_SRC = GL14.GL_FOG_COORDINATE_SOURCE; int GL_FOG_COORD = GL14.GL_FOG_COORDINATE; int GL_CURRENT_FOG_COORD = GL14.GL_CURRENT_FOG_COORDINATE; int GL_FOG_COORD_ARRAY_TYPE = GL14.GL_FOG_COORDINATE_ARRAY_TYPE; int GL_FOG_COORD_ARRAY_STRIDE = GL14.GL_FOG_COORDINATE_ARRAY_STRIDE; int GL_FOG_COORD_ARRAY_POINTER = GL14.GL_FOG_COORDINATE_ARRAY_POINTER; int GL_FOG_COORD_ARRAY = GL14.GL_FOG_COORDINATE_ARRAY; int GL_FOG_COORD_ARRAY_BUFFER_BINDING = GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING; int GL_SRC0_RGB = GL13.GL_SOURCE0_RGB; int GL_SRC1_RGB = GL13.GL_SOURCE1_RGB; int GL_SRC2_RGB = GL13.GL_SOURCE2_RGB; int GL_SRC0_ALPHA = GL13.GL_SOURCE0_ALPHA; int GL_SRC1_ALPHA = GL13.GL_SOURCE1_ALPHA; int GL_SRC2_ALPHA = GL13.GL_SOURCE2_ALPHA; @Code(" StateTracker.bindBuffer(caps, target, buffer);") void glBindBuffer(@GLenum int target, @GLuint int buffer); void glDeleteBuffers(@AutoSize("buffers") @GLsizei int n, @Const @GLuint IntBuffer buffers); @Alternate("glDeleteBuffers") void glDeleteBuffers(@Constant("1") @GLsizei int n, @Constant(value = "APIUtil.getInt(caps, buffer)", keepParam = true) int buffer); void glGenBuffers(@AutoSize("buffers") @GLsizei int n, @OutParameter @GLuint IntBuffer buffers); @Alternate("glGenBuffers") @GLreturn("buffers") void glGenBuffers2(@Constant("1") @GLsizei int n, @OutParameter @GLuint IntBuffer buffers); boolean glIsBuffer(@GLuint int buffer); @GenerateAutos void glBufferData(@GLenum int target, @AutoSize("data") @GLsizeiptr long size, @Check @Const @GLbyte @GLshort @GLint @GLfloat @GLdouble Buffer data, @GLenum int usage); void glBufferSubData(@GLenum int target, @GLintptr long offset, @AutoSize("data") @GLsizeiptr long size, @Check @Const @GLbyte @GLshort @GLint @GLfloat @GLdouble Buffer data); void glGetBufferSubData(@GLenum int target, @GLintptr long offset, @AutoSize("data") @GLsizeiptr long size, @OutParameter @Check @GLbyte @GLshort @GLint @GLfloat @GLdouble Buffer data); /** * glMapBuffer maps a GL buffer object to a ByteBuffer. The old_buffer argument can be null, * in which case a new ByteBuffer will be created, pointing to the returned memory. If old_buffer is non-null, * it will be returned if it points to the same mapped memory and has the same capacity as the buffer object, * otherwise a new ByteBuffer is created. That way, an application will normally use glMapBuffer like this: * <p/> * ByteBuffer mapped_buffer; mapped_buffer = glMapBuffer(..., ..., null); ... // Another map on the same buffer mapped_buffer = glMapBuffer(..., ..., mapped_buffer); * <p/> * Only ByteBuffers returned from this method are to be passed as the old_buffer argument. User-created ByteBuffers cannot be reused. * <p/> * The version of this method without an explicit length argument calls glGetBufferParameter internally to * retrieve the current buffer object size, which may cause a pipeline flush and reduce application performance. * <p/> * The version of this method with an explicit length argument is a fast alternative to the one without. No GL call * is made to retrieve the buffer object size, so the user is responsible for tracking and using the appropriate length.<br> * Security warning: The length argument should match the buffer object size. Reading from or writing to outside * the memory region that corresponds to the mapped buffer object will cause native crashes. * * @param old_buffer A ByteBuffer. If this argument points to the same address and has the same capacity as the new mapping, it will be returned and no new buffer will be created. * * @return A ByteBuffer representing the mapped buffer memory. */ @CachedResult @GLvoid @AutoSize("glGetBufferParameteri(target, GL_BUFFER_SIZE)") ByteBuffer glMapBuffer(@GLenum int target, @GLenum int access); boolean glUnmapBuffer(@GLenum int target); @StripPostfix("params") void glGetBufferParameteriv(@GLenum int target, @GLenum int pname, @OutParameter @Check("4") IntBuffer params); /** @deprecated Will be removed in 3.0. Use {@link #glGetBufferParameteri} instead. */ @Alternate("glGetBufferParameteriv") @GLreturn("params") @StripPostfix("params") @Reuse(value = "GL15", method = "glGetBufferParameteri") @Deprecated void glGetBufferParameteriv2(@GLenum int target, @GLenum int pname, @OutParameter IntBuffer params); @Alternate("glGetBufferParameteriv") @GLreturn("params") @StripPostfix(value = "params", hasPostfix = false) void glGetBufferParameteriv3(@GLenum int target, @GLenum int pname, @OutParameter IntBuffer params); @StripPostfix("pointer") @AutoSize("glGetBufferParameteri(target, GL_BUFFER_SIZE)") void glGetBufferPointerv(@GLenum int target, @GLenum int pname, @OutParameter @Result @GLvoid ByteBuffer pointer); // ----------------------------------------------------------------- // ---------------------- ARB_occlusion_query ---------------------- // ----------------------------------------------------------------- /** * Accepted by the <target> parameter of BeginQuery, EndQuery, * and GetQueryiv: */ int GL_SAMPLES_PASSED = 0x8914; /** Accepted by the <pname> parameter of GetQueryiv: */ int GL_QUERY_COUNTER_BITS = 0x8864; int GL_CURRENT_QUERY = 0x8865; /** * Accepted by the <pname> parameter of GetQueryObjectiv and * GetQueryObjectuiv: */ int GL_QUERY_RESULT = 0x8866; int GL_QUERY_RESULT_AVAILABLE = 0x8867; void glGenQueries(@AutoSize("ids") @GLsizei int n, @OutParameter @GLuint IntBuffer ids); @Alternate("glGenQueries") @GLreturn("ids") void glGenQueries2(@Constant("1") @GLsizei int n, @OutParameter @GLuint IntBuffer ids); void glDeleteQueries(@AutoSize("ids") @GLsizei int n, @GLuint IntBuffer ids); @Alternate("glDeleteQueries") void glDeleteQueries(@Constant("1") @GLsizei int n, @Constant(value = "APIUtil.getInt(caps, id)", keepParam = true) int id); boolean glIsQuery(@GLuint int id); void glBeginQuery(@GLenum int target, @GLuint int id); void glEndQuery(@GLenum int target); @StripPostfix("params") void glGetQueryiv(@GLenum int target, @GLenum int pname, @OutParameter @Check("1") IntBuffer params); /** @deprecated Will be removed in 3.0. Use {@link #glGetQueryi} instead. */ @Alternate("glGetQueryiv") @GLreturn("params") @StripPostfix("params") @Reuse(value = "GL15", method = "glGetQueryi") @Deprecated void glGetQueryiv2(@GLenum int target, @GLenum int pname, @OutParameter IntBuffer params); @Alternate("glGetQueryiv") @GLreturn("params") @StripPostfix(value = "params", hasPostfix = false) void glGetQueryiv3(@GLenum int target, @GLenum int pname, @OutParameter IntBuffer params); @StripPostfix("params") void glGetQueryObjectiv(@GLenum int id, @GLenum int pname, @OutParameter @Check("1") @GLint IntBuffer params); @Alternate("glGetQueryObjectiv") @GLreturn("params") @StripPostfix(value = "params", hasPostfix = false) void glGetQueryObjectiv2(@GLenum int id, @GLenum int pname, @OutParameter @GLint IntBuffer params); @StripPostfix("params") void glGetQueryObjectuiv(@GLenum int id, @GLenum int pname, @OutParameter @Check("1") @GLuint IntBuffer params); @Alternate("glGetQueryObjectuiv") @GLreturn("params") @StripPostfix(value = "params", hasPostfix = false) void glGetQueryObjectuiv2(@GLenum int id, @GLenum int pname, @OutParameter @GLuint IntBuffer params); }