/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; public interface ARB_texture_rg { /** * Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D, * TexImage3D, CopyTexImage1D, and CopyTexImage2D: */ int GL_R8 = 0x8229; int GL_R16 = 0x822A; int GL_RG8 = 0x822B; int GL_RG16 = 0x822C; int GL_R16F = 0x822D; int GL_R32F = 0x822E; int GL_RG16F = 0x822F; int GL_RG32F = 0x8230; int GL_R8I = 0x8231; int GL_R8UI = 0x8232; int GL_R16I = 0x8233; int GL_R16UI = 0x8234; int GL_R32I = 0x8235; int GL_R32UI = 0x8236; int GL_RG8I = 0x8237; int GL_RG8UI = 0x8238; int GL_RG16I = 0x8239; int GL_RG16UI = 0x823A; int GL_RG32I = 0x823B; int GL_RG32UI = 0x823C; /** * Accepted by the <format> parameter of TexImage3D, TexImage2D, * TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, * DrawPixels and ReadPixels: */ int GL_RG = 0x8227; int GL_RG_INTEGER = 0x8228; }