/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.test.glu.tessellation;
import org.lwjgl.util.glu.GLUtessellatorCallbackAdapter;
import static org.lwjgl.opengl.GL11.*;
public class TessCallback extends GLUtessellatorCallbackAdapter {
public void begin(int type) {
glBegin(type);
}
public void combine(double[] coords, Object[] data, float[] weight, Object[] outData) {
for (int i=0;i<outData.length;i++) {
double[] combined = new double[6];
combined[0] = coords[0];
combined[1] = coords[1];
combined[2] = coords[2];
combined[3] = 1;
combined[4] = 1;
combined[5] = 1;
outData[i] = new VertexData(combined);
}
// vertex[0] = coords[0];
// vertex[1] = coords[1];
// vertex[2] = coords[2];
//
// for (int i = 3; i < 6; i++)
// {
// vertex[i] = weight[0] * vertex_data[0][i] +
// indent indweight[1] * vertex_data[1][i] +
// indent indweight[2] * vertex_data[2][i] +
// indent indweight[3] * vertex_data[3][i];
// }
//
// *dataOut = vertex;
}
public void end() {
glEnd();
}
public void vertex(Object vertexData) {
VertexData vertex = (VertexData) vertexData;
glVertex3d(vertex.data[0], vertex.data[1], vertex.data[2]);
glColor3d(vertex.data[3], vertex.data[4], vertex.data[5]);
}
}