/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.test.glu.tessellation; import org.lwjgl.util.glu.GLUtessellatorCallbackAdapter; import static org.lwjgl.opengl.GL11.*; public class TessCallback extends GLUtessellatorCallbackAdapter { public void begin(int type) { glBegin(type); } public void combine(double[] coords, Object[] data, float[] weight, Object[] outData) { for (int i=0;i<outData.length;i++) { double[] combined = new double[6]; combined[0] = coords[0]; combined[1] = coords[1]; combined[2] = coords[2]; combined[3] = 1; combined[4] = 1; combined[5] = 1; outData[i] = new VertexData(combined); } // vertex[0] = coords[0]; // vertex[1] = coords[1]; // vertex[2] = coords[2]; // // for (int i = 3; i < 6; i++) // { // vertex[i] = weight[0] * vertex_data[0][i] + // indent indweight[1] * vertex_data[1][i] + // indent indweight[2] * vertex_data[2][i] + // indent indweight[3] * vertex_data[3][i]; // } // // *dataOut = vertex; } public void end() { glEnd(); } public void vertex(Object vertexData) { VertexData vertex = (VertexData) vertexData; glVertex3d(vertex.data[0], vertex.data[1], vertex.data[2]); glColor3d(vertex.data[3], vertex.data[4], vertex.data[5]); } }