/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * $Id$ * * Simple java test program. * * @author elias_naur <elias_naur@users.sourceforge.net> * @version $Revision$ */ package org.lwjgl.test.opengl; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import java.nio.IntBuffer; import org.lwjgl.Sys; import org.lwjgl.input.Keyboard; import org.lwjgl.input.Mouse; import org.lwjgl.opengl.Display; import org.lwjgl.opengl.DisplayMode; import org.lwjgl.opengl.GLContext; import static org.lwjgl.opengl.ARBBufferObject.*; import static org.lwjgl.opengl.ARBVertexBufferObject.*; import static org.lwjgl.opengl.GL11.*; import static org.lwjgl.util.glu.GLU.*; public final class VBOIndexTest { static { try { //find first display mode that allows us 640*480*16 int mode = -1; DisplayMode[] modes = Display.getAvailableDisplayModes(); for ( int i = 0; i < modes.length; i++ ) { if ( modes[i].getWidth() == 640 && modes[i].getHeight() == 480 && modes[i].getBitsPerPixel() >= 16 ) { mode = i; break; } } if ( mode != -1 ) { //select above found displaymode System.out.println("Setting display mode to " + modes[mode]); Display.setDisplayMode(modes[mode]); System.out.println("Created display."); } } catch (Exception e) { System.err.println("Failed to create display due to " + e); } } static { try { Display.create(); System.out.println("Created OpenGL."); } catch (Exception e) { System.err.println("Failed to create OpenGL due to " + e); System.exit(1); } } /** * Is the game finished? */ private static boolean finished; /** * A rotating square! */ private static float angle; private static int buffer_id; private static int indices_buffer_id; private static FloatBuffer vertices; private static ByteBuffer mapped_buffer; private static FloatBuffer mapped_float_buffer; private static IntBuffer indices; private static ByteBuffer mapped_indices_buffer; private static IntBuffer mapped_indices_int_buffer; public static void main(String[] arguments) { try { init(); while ( !finished ) { Display.update(); if ( !Display.isVisible() ) Thread.sleep(200); else if ( Display.isCloseRequested() ) System.exit(0); mainLoop(); render(); } } catch (Throwable t) { t.printStackTrace(); } finally { cleanup(); } System.exit(0); } /** * All calculations are done in here */ private static void mainLoop() { angle += 1f; if ( angle > 360.0f ) angle = 0.0f; if ( Mouse.getDX() != 0 || Mouse.getDY() != 0 || Mouse.getDWheel() != 0 ) System.out.println("Mouse moved " + Mouse.getDX() + " " + Mouse.getDY() + " " + Mouse.getDWheel()); for ( int i = 0; i < Mouse.getButtonCount(); i++ ) if ( Mouse.isButtonDown(i) ) System.out.println("Button " + i + " down"); if ( Keyboard.isKeyDown(Keyboard.KEY_ESCAPE) ) finished = true; for ( int i = 0; i < Keyboard.getNumKeyboardEvents(); i++ ) { Keyboard.next(); if ( Keyboard.getEventKey() == Keyboard.KEY_ESCAPE && Keyboard.getEventKeyState() ) finished = true; if ( Keyboard.getEventKey() == Keyboard.KEY_T && Keyboard.getEventKeyState() ) System.out.println("Current time: " + Sys.getTime()); } } /** * All rendering is done in here */ private static void render() { glClear(GL_COLOR_BUFFER_BIT); glPushMatrix(); glTranslatef(Display.getDisplayMode().getWidth() / 2, Display.getDisplayMode().getHeight() / 2, 0.0f); glRotatef(angle, 0, 0, 1.0f); ByteBuffer new_mapped_buffer = glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB, mapped_buffer); if ( new_mapped_buffer != mapped_buffer ) mapped_float_buffer = new_mapped_buffer.order(ByteOrder.nativeOrder()).asFloatBuffer(); mapped_buffer = new_mapped_buffer; new_mapped_buffer = glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB, mapped_indices_buffer); if ( new_mapped_buffer != mapped_indices_buffer ) mapped_indices_int_buffer = new_mapped_buffer.order(ByteOrder.nativeOrder()).asIntBuffer(); mapped_indices_buffer = new_mapped_buffer; mapped_float_buffer.rewind(); vertices.rewind(); mapped_float_buffer.put(vertices); mapped_indices_int_buffer.rewind(); indices.rewind(); mapped_indices_int_buffer.put(indices); if ( glUnmapBufferARB(GL_ARRAY_BUFFER_ARB) && glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB) ) { glDrawElements(GL_QUADS, 4, GL_UNSIGNED_INT, 0); } glPopMatrix(); } /** * Initialize */ private static void init() throws Exception { System.out.println("Timer resolution: " + Sys.getTimerResolution()); // Go into orthographic projection mode. glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0, Display.getDisplayMode().getWidth(), 0, Display.getDisplayMode().getHeight()); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glViewport(0, 0, Display.getDisplayMode().getWidth(), Display.getDisplayMode().getHeight()); if ( !GLContext.getCapabilities().GL_ARB_vertex_buffer_object ) { System.out.println("ARB VBO not supported!"); System.exit(1); } IntBuffer int_buffer = ByteBuffer.allocateDirect(8).order(ByteOrder.nativeOrder()).asIntBuffer(); glGenBuffersARB(int_buffer); buffer_id = int_buffer.get(0); indices_buffer_id = int_buffer.get(1); glBindBufferARB(GL_ARRAY_BUFFER_ARB, buffer_id); glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, indices_buffer_id); vertices = ByteBuffer.allocateDirect(2 * 4 * 4).order(ByteOrder.nativeOrder()).asFloatBuffer(); vertices.put(-50).put(-50).put(50).put(-50).put(50).put(50).put(-50).put(50); vertices.rewind(); indices = ByteBuffer.allocateDirect(4 * 4).order(ByteOrder.nativeOrder()).asIntBuffer(); indices.put(0).put(1).put(2).put(3); indices.rewind(); glBufferDataARB(GL_ARRAY_BUFFER_ARB, 2 * 4 * 4, GL_STREAM_DRAW_ARB); glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 4 * 4, GL_STREAM_DRAW_ARB); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, 0); } /** * Cleanup */ private static void cleanup() { IntBuffer int_buffer = ByteBuffer.allocateDirect(8).order(ByteOrder.nativeOrder()).asIntBuffer(); int_buffer.put(0, buffer_id); int_buffer.put(1, indices_buffer_id); glDeleteBuffersARB(int_buffer); Display.destroy(); } }