/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; import org.lwjgl.util.generator.*; import org.lwjgl.util.generator.opengl.*; import java.nio.*; public interface ARB_matrix_palette { int GL_MATRIX_PALETTE_ARB = 0x8840; int GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841; int GL_MAX_PALETTE_MATRICES_ARB = 0x8842; int GL_CURRENT_PALETTE_MATRIX_ARB = 0x8843; int GL_MATRIX_INDEX_ARRAY_ARB = 0x8844; int GL_CURRENT_MATRIX_INDEX_ARB = 0x8845; int GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846; int GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847; int GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848; int GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849; void glCurrentPaletteMatrixARB(int index); void glMatrixIndexPointerARB(int size, @AutoType("pPointer") @GLenum int type, @GLsizei int stride, @CachedReference @BufferObject(BufferKind.ArrayVBO) @Check @Const @GLubyte @GLushort @GLuint Buffer pPointer); @StripPostfix("pIndices") void glMatrixIndexubvARB(@AutoSize("pIndices") int size, @GLubyte ByteBuffer pIndices); @StripPostfix("pIndices") void glMatrixIndexusvARB(@AutoSize("pIndices") int size, @GLushort ShortBuffer pIndices); @StripPostfix("pIndices") void glMatrixIndexuivARB(@AutoSize("pIndices") int size, @GLuint IntBuffer pIndices); }