/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.test.opengl.pbuffers; import org.lwjgl.LWJGLException; import org.lwjgl.opengl.Display; import org.lwjgl.opengl.Pbuffer; import org.lwjgl.opengl.PixelFormat; import org.lwjgl.opengl.RenderTexture; import static org.lwjgl.opengl.GL11.*; final class UniqueRendererRTT extends TextureRenderer { UniqueRendererRTT(final int width, final int height, final int texID) { super(width, height, texID); } // Initialize texture renderer protected Pbuffer init(final int width, final int height, final int texID) { Pbuffer pbuffer = null; try { final RenderTexture rt = new RenderTexture(true, false, false, false, RenderTexture.RENDER_TEXTURE_2D, 0); pbuffer = new Pbuffer(width, height, new PixelFormat(16, 0, 0, 0, 0), rt, null); // Initialise state of the pbuffer context. pbuffer.makeCurrent(); PbufferTest.initGLState(width, height, 0.5f); glBindTexture(GL_TEXTURE_2D, texID); Display.makeCurrent(); } catch (LWJGLException e) { e.printStackTrace(); System.exit(-1); } return pbuffer; } void enable() { super.enable(); // Put the renderer contents to the texture pbuffer.releaseTexImage(Pbuffer.FRONT_LEFT_BUFFER); } void updateTexture() { // Bind the texture after rendering. pbuffer.bindTexImage(Pbuffer.FRONT_LEFT_BUFFER); } }