/*
* Copyright (c) 2002-2011 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import org.lwjgl.util.generator.Alias;
import org.lwjgl.util.generator.Dependent;
import org.lwjgl.util.generator.Reuse;
import org.lwjgl.util.generator.opengl.GLenum;
import org.lwjgl.util.generator.opengl.GLsizei;
import org.lwjgl.util.generator.opengl.GLuint;
@Dependent
@Alias(value = "EXT_texture_storage", postfix = "EXT")
public interface ARB_texture_storage {
/** Accepted by the <value> parameter of GetTexParameter{if}v: */
int GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F;
@Reuse("GL42")
void glTexStorage1D(@GLenum int target, @GLsizei int levels,
@GLenum int internalformat,
@GLsizei int width);
@Reuse("GL42")
void glTexStorage2D(@GLenum int target, @GLsizei int levels,
@GLenum int internalformat,
@GLsizei int width, @GLsizei int height);
@Reuse("GL42")
void glTexStorage3D(@GLenum int target, @GLsizei int levels,
@GLenum int internalformat,
@GLsizei int width, @GLsizei int height, @GLsizei int depth);
@Dependent("GL_EXT_direct_state_access")
void glTextureStorage1DEXT(@GLuint int texture, @GLenum int target, @GLsizei int levels,
@GLenum int internalformat,
@GLsizei int width);
@Dependent("GL_EXT_direct_state_access")
void glTextureStorage2DEXT(@GLuint int texture, @GLenum int target, @GLsizei int levels,
@GLenum int internalformat,
@GLsizei int width, @GLsizei int height);
@Dependent("GL_EXT_direct_state_access")
void glTextureStorage3DEXT(@GLuint int texture, @GLenum int target, @GLsizei int levels,
@GLenum int internalformat,
@GLsizei int width, @GLsizei int height, @GLsizei int depth);
}