/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; import org.lwjgl.util.generator.*; import org.lwjgl.util.generator.Alternate; import org.lwjgl.util.generator.opengl.*; import java.nio.ByteBuffer; import java.nio.IntBuffer; public interface ARB_shading_language_include { /** Accepted by the <type> parameter of NamedStringARB: */ int GL_SHADER_INCLUDE_ARB = 0x8DAE; /** Accepted by the <pname> parameter of GetNamedStringivARB: */ int GL_NAMED_STRING_LENGTH_ARB = 0x8DE9; int GL_NAMED_STRING_TYPE_ARB = 0x8DEA; void glNamedStringARB(@GLenum int type, @AutoSize("name") int namelen, @Const @GLchar ByteBuffer name, @AutoSize("string") int stringlen, @Const @GLchar ByteBuffer string); @Alternate("glNamedStringARB") void glNamedStringARB(@GLenum int type, @Constant("name.length()") int namelen, CharSequence name, @Constant("string.length()") int stringlen, CharSequence string); void glDeleteNamedStringARB(@AutoSize("name") int namelen, @Const @GLchar ByteBuffer name); @Alternate("glDeleteNamedStringARB") void glDeleteNamedStringARB(@Constant("name.length()") int namelen, CharSequence name); void glCompileShaderIncludeARB(@GLuint int shader, @GLsizei int count, @Const @NullTerminated("count") @PointerArray("count") @GLchar ByteBuffer path, @Constant("0L") @Const IntBuffer length); @Alternate(value = "glCompileShaderIncludeARB", nativeAlt = true) void glCompileShaderIncludeARB2(@GLuint int shader, @Constant("path.length") @GLsizei int count, @Const @PointerArray(value = "count", lengths = "length") CharSequence[] path, @Constant("APIUtil.getLengths(caps, path)") @Const IntBuffer length); boolean glIsNamedStringARB(@AutoSize("name") int namelen, @Const @GLchar ByteBuffer name); @Alternate("glIsNamedStringARB") boolean glIsNamedStringARB(@Constant("name.length()") int namelen, CharSequence name); void glGetNamedStringARB(@AutoSize("name") int namelen, @Const @GLchar ByteBuffer name, @AutoSize("string") @GLsizei int bufSize, @OutParameter @Check(value = "1", canBeNull = true) IntBuffer stringlen, @OutParameter @GLchar ByteBuffer string); @Alternate("glGetNamedStringARB") void glGetNamedStringARB(@Constant("name.length()") int namelen, CharSequence name, @AutoSize("string") @GLsizei int bufSize, @OutParameter @Check(value = "1", canBeNull = true) IntBuffer stringlen, @OutParameter @GLchar ByteBuffer string); @Alternate("glGetNamedStringARB") @GLreturn(value = "string", maxLength = "bufSize") void glGetNamedStringARB2(@Constant("name.length()") int namelen, CharSequence name, @GLsizei int bufSize, @OutParameter @Constant("MemoryUtil.getAddress0(string_length)") IntBuffer stringlen, @OutParameter @GLchar ByteBuffer string); @StripPostfix("params") void glGetNamedStringivARB(@AutoSize("name") int namelen, @Const @GLchar ByteBuffer name, @GLenum int pname, @OutParameter @Check("1") IntBuffer params); @Alternate("glGetNamedStringivARB") @StripPostfix(value = "params", hasPostfix = false) void glGetNamedStringivARB(@Constant("name.length()") int namelen, CharSequence name, @GLenum int pname, @OutParameter @Check("1") IntBuffer params); @Alternate("glGetNamedStringivARB") @GLreturn("params") @StripPostfix(value = "params", hasPostfix = false) void glGetNamedStringivARB2(@Constant("name.length()") int namelen, CharSequence name, @GLenum int pname, @OutParameter IntBuffer params); }