/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; import org.lwjgl.util.generator.*; import org.lwjgl.util.generator.Alternate; import org.lwjgl.util.generator.opengl.*; import java.nio.ByteBuffer; import java.nio.IntBuffer; @Extension(postfix = "") public interface ARB_shader_subroutine { /** Accepted by the <pname> parameter of GetProgramStageiv: */ int GL_ACTIVE_SUBROUTINES = 0x8DE5; int GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6; int GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47; int GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48; int GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49; /** * Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, * GetFloatv, GetDoublev, and GetInteger64v: */ int GL_MAX_SUBROUTINES = 0x8DE7; int GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8; /** Accepted by the <pname> parameter of GetActiveSubroutineUniformiv: */ int GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A; int GL_COMPATIBLE_SUBROUTINES = 0x8E4B; @Reuse("GL40") int glGetSubroutineUniformLocation(@GLuint int program, @GLenum int shadertype, @Const @NullTerminated ByteBuffer name); @Alternate("glGetSubroutineUniformLocation") @Reuse("GL40") int glGetSubroutineUniformLocation(@GLuint int program, @GLenum int shadertype, @NullTerminated CharSequence name); @Reuse("GL40") @GLuint int glGetSubroutineIndex(@GLuint int program, @GLenum int shadertype, @Const @NullTerminated ByteBuffer name); @Alternate("glGetSubroutineIndex") @Reuse("GL40") int glGetSubroutineIndex(@GLuint int program, @GLenum int shadertype, @NullTerminated CharSequence name); @Reuse("GL40") @StripPostfix("values") void glGetActiveSubroutineUniformiv(@GLuint int program, @GLenum int shadertype, @GLuint int index, @GLenum int pname, @Check("1") @OutParameter IntBuffer values); @Reuse("GL40") @Alternate("glGetActiveSubroutineUniformiv") @GLreturn("values") @StripPostfix(value = "values", hasPostfix = false) void glGetActiveSubroutineUniformiv2(@GLuint int program, @GLenum int shadertype, @GLuint int index, @GLenum int pname, @OutParameter IntBuffer values); @Reuse("GL40") void glGetActiveSubroutineUniformName(@GLuint int program, @GLenum int shadertype, @GLuint int index, @AutoSize("name") @GLsizei int bufsize, @OutParameter @Check(value = "1", canBeNull = true) @GLsizei IntBuffer length, @OutParameter ByteBuffer name); @Reuse("GL40") @Alternate("glGetActiveSubroutineUniformName") @GLreturn(value = "name", maxLength = "bufsize") void glGetActiveSubroutineUniformName2(@GLuint int program, @GLenum int shadertype, @GLuint int index, @GLsizei int bufsize, @OutParameter @Constant("MemoryUtil.getAddress0(name_length)") @GLsizei IntBuffer length, @OutParameter @GLchar ByteBuffer name); @Reuse("GL40") void glGetActiveSubroutineName(@GLuint int program, @GLenum int shadertype, @GLuint int index, @AutoSize("name") @GLsizei int bufsize, @OutParameter @Check(value = "1", canBeNull = true) @GLsizei IntBuffer length, @OutParameter ByteBuffer name); @Reuse("GL40") @Alternate("glGetActiveSubroutineName") @GLreturn(value = "name", maxLength = "bufsize") void glGetActiveSubroutineName2(@GLuint int program, @GLenum int shadertype, @GLuint int index, @GLsizei int bufsize, @OutParameter @Constant("MemoryUtil.getAddress0(name_length)") @GLsizei IntBuffer length, @OutParameter @GLchar ByteBuffer name); @Reuse("GL40") @StripPostfix("indices") void glUniformSubroutinesuiv(@GLenum int shadertype, @AutoSize("indices") @GLsizei int count, @Const @GLuint IntBuffer indices); @Reuse("GL40") @StripPostfix("params") void glGetUniformSubroutineuiv(@GLenum int shadertype, int location, @Check("1") @OutParameter @GLuint IntBuffer params); @Reuse("GL40") @Alternate("glGetUniformSubroutineuiv") @GLreturn("params") @StripPostfix(value = "params", hasPostfix = false) void glGetUniformSubroutineuiv2(@GLenum int shadertype, int location, @OutParameter @GLuint IntBuffer params); @Reuse("GL40") @StripPostfix("values") void glGetProgramStageiv(@GLuint int program, @GLenum int shadertype, @GLenum int pname, @Check("1") @OutParameter IntBuffer values); @Reuse("GL40") @Alternate("glGetProgramStageiv") @GLreturn("values") @StripPostfix(value = "values", hasPostfix = false) void glGetProgramStageiv2(@GLuint int program, @GLenum int shadertype, @GLenum int pname, @OutParameter IntBuffer values); }