/* * Copyright (c) 2002-2011 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengles; import org.lwjgl.util.generator.opengl.*; public interface NV_framebuffer_vertex_attrib_array { int GL_FRAMEBUFFER_ATTACHABLE_NV = 0x852A, GL_VERTEX_ATTRIB_ARRAY_NV = 0x852B, GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_SIZE_NV = 0x852C, GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_TYPE_NV = 0x852D, GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_NORMALIZED_NV = 0x852E, GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_OFFSET_NV = 0x852F, GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_WIDTH_NV = 0x8530, GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_STRIDE_NV = 0x8531, GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_HEIGHT_NV = 0x8532; void glFramebufferVertexAttribArrayNV(@GLenum int target, @GLenum int attachment, @GLenum int buffertarget, @GLuint int bufferobject, @GLint int size, @GLenum int type, @GLboolean boolean normalized, @GLintptr long offset, @GLsizeiptr long width, @GLsizeiptr long height, @GLsizei int stride); }