/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; public interface ARB_texture_env_combine { int GL_COMBINE_ARB = 0x8570; int GL_COMBINE_RGB_ARB = 0x8571; int GL_COMBINE_ALPHA_ARB = 0x8572; int GL_SOURCE0_RGB_ARB = 0x8580; int GL_SOURCE1_RGB_ARB = 0x8581; int GL_SOURCE2_RGB_ARB = 0x8582; int GL_SOURCE0_ALPHA_ARB = 0x8588; int GL_SOURCE1_ALPHA_ARB = 0x8589; int GL_SOURCE2_ALPHA_ARB = 0x858A; int GL_OPERAND0_RGB_ARB = 0x8590; int GL_OPERAND1_RGB_ARB = 0x8591; int GL_OPERAND2_RGB_ARB = 0x8592; int GL_OPERAND0_ALPHA_ARB = 0x8598; int GL_OPERAND1_ALPHA_ARB = 0x8599; int GL_OPERAND2_ALPHA_ARB = 0x859A; int GL_RGB_SCALE_ARB = 0x8573; int GL_ADD_SIGNED_ARB = 0x8574; int GL_INTERPOLATE_ARB = 0x8575; int GL_SUBTRACT_ARB = 0x84E7; int GL_CONSTANT_ARB = 0x8576; int GL_PRIMARY_COLOR_ARB = 0x8577; int GL_PREVIOUS_ARB = 0x8578; }