/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
public interface ARB_texture_env_combine {
int GL_COMBINE_ARB = 0x8570;
int GL_COMBINE_RGB_ARB = 0x8571;
int GL_COMBINE_ALPHA_ARB = 0x8572;
int GL_SOURCE0_RGB_ARB = 0x8580;
int GL_SOURCE1_RGB_ARB = 0x8581;
int GL_SOURCE2_RGB_ARB = 0x8582;
int GL_SOURCE0_ALPHA_ARB = 0x8588;
int GL_SOURCE1_ALPHA_ARB = 0x8589;
int GL_SOURCE2_ALPHA_ARB = 0x858A;
int GL_OPERAND0_RGB_ARB = 0x8590;
int GL_OPERAND1_RGB_ARB = 0x8591;
int GL_OPERAND2_RGB_ARB = 0x8592;
int GL_OPERAND0_ALPHA_ARB = 0x8598;
int GL_OPERAND1_ALPHA_ARB = 0x8599;
int GL_OPERAND2_ALPHA_ARB = 0x859A;
int GL_RGB_SCALE_ARB = 0x8573;
int GL_ADD_SIGNED_ARB = 0x8574;
int GL_INTERPOLATE_ARB = 0x8575;
int GL_SUBTRACT_ARB = 0x84E7;
int GL_CONSTANT_ARB = 0x8576;
int GL_PRIMARY_COLOR_ARB = 0x8577;
int GL_PREVIOUS_ARB = 0x8578;
}