/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
public interface NV_texture_shader {
/**
* Accepted by the <cap> parameter of Enable, Disable, and IsEnabled,
* and by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
* and GetDoublev, and by the <target> parameter of TexEnvf, TexEnvfv,
* TexEnvi, TexEnviv, GetTexEnvfv, and GetTexEnviv.
*/
int GL_TEXTURE_SHADER_NV = 0x86DE;
/**
* When the <target> parameter of TexEnvf, TexEnvfv, TexEnvi, TexEnviv,
* GetTexEnvfv, and GetTexEnviv is TEXTURE_SHADER_NV, then the value
* of <pname> may be:
*/
int GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9;
int GL_SHADER_OPERATION_NV = 0x86DF;
int GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2;
int GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3;
int GL_OFFSET_TEXTURE_2D_SCALE_NV = GL_OFFSET_TEXTURE_SCALE_NV;
int GL_OFFSET_TEXTURE_2D_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV;
int GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4;
/**
* When the <target> parameter of TexEnvfv, TexEnviv, GetTexEnvfv, and
* GetTexEnviv is TEXTURE_SHADER_NV, then the value of <pname> may be:
*/
int GL_CULL_MODES_NV = 0x86E0;
int GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1;
int GL_OFFSET_TEXTURE_2D_MATRIX_NV = GL_OFFSET_TEXTURE_MATRIX_NV;
int GL_CONST_EYE_NV = 0x86E5;
/**
* When the <target> parameter GetTexEnvfv and GetTexEnviv is
* TEXTURE_SHADER_NV, then the value of <pname> may be:
*/
int GL_SHADER_CONSISTENT_NV = 0x86DD;
/**
* When the <target> and <pname> parameters of TexEnvf, TexEnvfv,
* TexEnvi, and TexEnviv are TEXTURE_SHADER_NV and SHADER_OPERATION_NV
* respectively, then the value of <param> or the value pointed to by
* <params> may be:
*/
int GL_PASS_THROUGH_NV = 0x86E6;
int GL_CULL_FRAGMENT_NV = 0x86E7;
int GL_OFFSET_TEXTURE_2D_NV = 0x86E8;
int GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C;
int GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D;
int GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9;
int GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA;
int GL_DOT_PRODUCT_NV = 0x86EC;
int GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED;
int GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE;
int GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E;
int GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0;
int GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1;
int GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2;
int GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3;
/**
* Accepted by the <format> parameter of GetTexImage, TexImage1D,
* TexImage2D, TexSubImage1D, and TexSubImage2D.
*/
int GL_HILO_NV = 0x86F4;
int GL_DSDT_NV = 0x86F5;
int GL_DSDT_MAG_NV = 0x86F6;
int GL_DSDT_MAG_VIB_NV = 0x86F7;
/**
* Accepted by the <type> parameter of GetTexImage, TexImage1D,
* TexImage2D, TexSubImage1D, and TexSubImage2D.
*/
int GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA;
int GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB;
/**
* Accepted by the <internalformat> parameter of CopyTexImage1D,
* CopyTexImage2D, TexImage1D, and TexImage2D.
*/
int GL_SIGNED_RGBA_NV = 0x86FB;
int GL_SIGNED_RGBA8_NV = 0x86FC;
int GL_SIGNED_RGB_NV = 0x86FE;
int GL_SIGNED_RGB8_NV = 0x86FF;
int GL_SIGNED_LUMINANCE_NV = 0x8701;
int GL_SIGNED_LUMINANCE8_NV = 0x8702;
int GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703;
int GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704;
int GL_SIGNED_ALPHA_NV = 0x8705;
int GL_SIGNED_ALPHA8_NV = 0x8706;
int GL_SIGNED_INTENSITY_NV = 0x8707;
int GL_SIGNED_INTENSITY8_NV = 0x8708;
int GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C;
int GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D;
/**
* Accepted by the <internalformat> parameter of TexImage1D and
* TexImage2D.
*/
int GL_HILO16_NV = 0x86F8;
int GL_SIGNED_HILO_NV = 0x86F9;
int GL_SIGNED_HILO16_NV = 0x86FA;
int GL_DSDT8_NV = 0x8709;
int GL_DSDT8_MAG8_NV = 0x870A;
int GL_DSDT_MAG_INTENSITY_NV = 0x86DC;
int GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B;
/**
* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
* GetFloatv, GetDoublev, PixelTransferf, and PixelTransferi.
*/
int GL_HI_SCALE_NV = 0x870E;
int GL_LO_SCALE_NV = 0x870F;
int GL_DS_SCALE_NV = 0x8710;
int GL_DT_SCALE_NV = 0x8711;
int GL_MAGNITUDE_SCALE_NV = 0x8712;
int GL_VIBRANCE_SCALE_NV = 0x8713;
int GL_HI_BIAS_NV = 0x8714;
int GL_LO_BIAS_NV = 0x8715;
int GL_DS_BIAS_NV = 0x8716;
int GL_DT_BIAS_NV = 0x8717;
int GL_MAGNITUDE_BIAS_NV = 0x8718;
int GL_VIBRANCE_BIAS_NV = 0x8719;
/**
* Accepted by the <pname> parameter of TexParameteriv, TexParameterfv,
* GetTexParameterfv and GetTexParameteriv.
*/
int GL_TEXTURE_BORDER_VALUES_NV = 0x871A;
/**
* Accepted by the <pname> parameter of GetTexLevelParameterfv and
* GetTexLevelParameteriv.
*/
int GL_TEXTURE_HI_SIZE_NV = 0x871B;
int GL_TEXTURE_LO_SIZE_NV = 0x871C;
int GL_TEXTURE_DS_SIZE_NV = 0x871D;
int GL_TEXTURE_DT_SIZE_NV = 0x871E;
int GL_TEXTURE_MAG_SIZE_NV = 0x871F;
}