/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; import org.lwjgl.util.generator.*; import org.lwjgl.util.generator.opengl.*; import java.nio.Buffer; import java.nio.DoubleBuffer; @Dependent @Extension(postfix = "") public interface ARB_vertex_attrib_64bit { /** Returned in the <type> parameter of GetActiveAttrib: */ int GL_DOUBLE_VEC2 = 0x8FFC; int GL_DOUBLE_VEC3 = 0x8FFD; int GL_DOUBLE_VEC4 = 0x8FFE; int GL_DOUBLE_MAT2 = 0x8F46; int GL_DOUBLE_MAT3 = 0x8F47; int GL_DOUBLE_MAT4 = 0x8F48; int GL_DOUBLE_MAT2x3 = 0x8F49; int GL_DOUBLE_MAT2x4 = 0x8F4A; int GL_DOUBLE_MAT3x2 = 0x8F4B; int GL_DOUBLE_MAT3x4 = 0x8F4C; int GL_DOUBLE_MAT4x2 = 0x8F4D; int GL_DOUBLE_MAT4x3 = 0x8F4E; @Reuse("GL41") void glVertexAttribL1d(@GLuint int index, double x); @Reuse("GL41") void glVertexAttribL2d(@GLuint int index, double x, double y); @Reuse("GL41") void glVertexAttribL3d(@GLuint int index, double x, double y, double z); @Reuse("GL41") void glVertexAttribL4d(@GLuint int index, double x, double y, double z, double w); @Reuse("GL41") @StripPostfix("v") void glVertexAttribL1dv(@GLuint int index, @Const @Check("1") DoubleBuffer v); @Reuse("GL41") @StripPostfix("v") void glVertexAttribL2dv(@GLuint int index, @Const @Check("2") DoubleBuffer v); @Reuse("GL41") @StripPostfix("v") void glVertexAttribL3dv(@GLuint int index, @Const @Check("3") DoubleBuffer v); @Reuse("GL41") @StripPostfix("v") void glVertexAttribL4dv(@GLuint int index, @Const @Check("4") DoubleBuffer v); @Reuse("GL41") void glVertexAttribLPointer(@GLuint int index, int size, @Constant("GL11.GL_DOUBLE") @GLenum int type, @GLsizei int stride, @CachedReference(index = "index", name = "glVertexAttribPointer_buffer") @BufferObject(BufferKind.ArrayVBO) @Check @Const @GLdouble Buffer pointer); @Reuse("GL41") @StripPostfix("params") void glGetVertexAttribLdv(@GLuint int index, @GLenum int pname, @OutParameter @Check("4") DoubleBuffer params); @Dependent("GL_EXT_direct_state_access") void glVertexArrayVertexAttribLOffsetEXT(@GLuint int vaobj, @GLuint int buffer, @GLuint int index, int size, @GLenum int type, @GLsizei int stride, @GLintptr long offset); }