/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; import org.lwjgl.util.generator.*; import org.lwjgl.util.generator.Alternate; import org.lwjgl.util.generator.opengl.*; import java.nio.ByteBuffer; import java.nio.DoubleBuffer; import java.nio.FloatBuffer; import java.nio.IntBuffer; import javax.lang.model.type.TypeKind; public interface GL40 { // ---------------------------------------------------------------------- // ----------------------[ ARB_draw_buffers_blend ]---------------------- // ---------------------------------------------------------------------- void glBlendEquationi(@GLuint int buf, @GLenum int mode); void glBlendEquationSeparatei(@GLuint int buf, @GLenum int modeRGB, @GLenum int modeAlpha); void glBlendFunci(@GLuint int buf, @GLenum int src, @GLenum int dst); void glBlendFuncSeparatei(@GLuint int buf, @GLenum int srcRGB, @GLenum int dstRGB, @GLenum int srcAlpha, @GLenum int dstAlpha); // ----------------------------------------------------------------- // ----------------------[ ARB_draw_indirect ]---------------------- // ----------------------------------------------------------------- /** * Accepted by the <target> parameters of BindBuffer, BufferData, * BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData, * GetBufferPointerv, MapBufferRange, FlushMappedBufferRange, * GetBufferParameteriv, BindBufferRange, BindBufferBase, and * CopyBufferSubData: */ int GL_DRAW_INDIRECT_BUFFER = 0x8F3F; /** * Accepted by the <value> parameter of GetIntegerv, GetBooleanv, GetFloatv, * and GetDoublev: */ int GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43; void glDrawArraysIndirect(@GLenum int mode, @BufferObject(BufferKind.IndirectBO) @Check("4 * 4") @Const @GLvoid ByteBuffer indirect); @Alternate("glDrawArraysIndirect") void glDrawArraysIndirect(@GLenum int mode, @BufferObject(BufferKind.IndirectBO) @Check("4") @Const @GLvoid(TypeKind.INT) IntBuffer indirect); void glDrawElementsIndirect(@GLenum int mode, @GLenum int type, @BufferObject(BufferKind.IndirectBO) @Check("5 * 4") @Const @GLvoid ByteBuffer indirect); @Alternate("glDrawElementsIndirect") void glDrawElementsIndirect(@GLenum int mode, @GLenum int type, @BufferObject(BufferKind.IndirectBO) @Check("5") @Const @GLvoid(TypeKind.INT) IntBuffer indirect); // --------------------------------------------------------------- // ----------------------[ ARB_gpu_shader5 ]---------------------- // --------------------------------------------------------------- /** Accepted by the <pname> parameter of GetProgramiv: */ int GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F; /** * Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, * GetDoublev, and GetInteger64v: */ int GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A; int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B; int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C; int GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D; int GL_MAX_VERTEX_STREAMS = 0x8E71; // ------------------------------------------------------------------- // ----------------------[ ARB_gpu_shader_fp64 ]---------------------- // ------------------------------------------------------------------- /** * Returned in the <type> parameter of GetActiveUniform, and * GetTransformFeedbackVarying: */ int GL_DOUBLE_VEC2 = 0x8FFC; int GL_DOUBLE_VEC3 = 0x8FFD; int GL_DOUBLE_VEC4 = 0x8FFE; int GL_DOUBLE_MAT2 = 0x8F46; int GL_DOUBLE_MAT3 = 0x8F47; int GL_DOUBLE_MAT4 = 0x8F48; int GL_DOUBLE_MAT2x3 = 0x8F49; int GL_DOUBLE_MAT2x4 = 0x8F4A; int GL_DOUBLE_MAT3x2 = 0x8F4B; int GL_DOUBLE_MAT3x4 = 0x8F4C; int GL_DOUBLE_MAT4x2 = 0x8F4D; int GL_DOUBLE_MAT4x3 = 0x8F4E; void glUniform1d(int location, double x); void glUniform2d(int location, double x, double y); void glUniform3d(int location, double x, double y, double z); void glUniform4d(int location, double x, double y, double z, double w); @StripPostfix("value") void glUniform1dv(int location, @AutoSize("value") @GLsizei int count, @Const DoubleBuffer value); @StripPostfix("value") void glUniform2dv(int location, @AutoSize(value = "value", expression = " >> 1") @GLsizei int count, @Const DoubleBuffer value); @StripPostfix("value") void glUniform3dv(int location, @AutoSize(value = "value", expression = " / 3") @GLsizei int count, @Const DoubleBuffer value); @StripPostfix("value") void glUniform4dv(int location, @AutoSize(value = "value", expression = " >> 2") @GLsizei int count, @Const DoubleBuffer value); @StripPostfix("value") void glUniformMatrix2dv(int location, @AutoSize(value = "value", expression = " >> 2") @GLsizei int count, boolean transpose, @Const DoubleBuffer value); @StripPostfix("value") void glUniformMatrix3dv(int location, @AutoSize(value = "value", expression = " / (3 * 3)") @GLsizei int count, boolean transpose, @Const DoubleBuffer value); @StripPostfix("value") void glUniformMatrix4dv(int location, @AutoSize(value = "value", expression = " >> 4") @GLsizei int count, boolean transpose, @Const DoubleBuffer value); @StripPostfix("value") void glUniformMatrix2x3dv(int location, @AutoSize(value = "value", expression = " / (2 * 3)") @GLsizei int count, boolean transpose, @Const DoubleBuffer value); @StripPostfix("value") void glUniformMatrix2x4dv(int location, @AutoSize(value = "value", expression = " >> 3") @GLsizei int count, boolean transpose, @Const DoubleBuffer value); @StripPostfix("value") void glUniformMatrix3x2dv(int location, @AutoSize(value = "value", expression = " / (3 * 2)") @GLsizei int count, boolean transpose, @Const DoubleBuffer value); @StripPostfix("value") void glUniformMatrix3x4dv(int location, @AutoSize(value = "value", expression = " / (3 * 4)") @GLsizei int count, boolean transpose, @Const DoubleBuffer value); @StripPostfix("value") void glUniformMatrix4x2dv(int location, @AutoSize(value = "value", expression = " >> 3") @GLsizei int count, boolean transpose, @Const DoubleBuffer value); @StripPostfix("value") void glUniformMatrix4x3dv(int location, @AutoSize(value = "value", expression = " / (4 * 3)") @GLsizei int count, boolean transpose, @Const DoubleBuffer value); @StripPostfix("params") void glGetUniformdv(@GLuint int program, int location, @OutParameter @Check DoubleBuffer params); // ------------------------------------------------------------------ // ----------------------[ ARB_sample_shading ]---------------------- // ------------------------------------------------------------------ /** * Accepted by the <cap> parameter of Enable, Disable, and IsEnabled, * and by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, * and GetDoublev: */ int GL_SAMPLE_SHADING = 0x8C36; /** * Accepted by the <pname> parameter of GetBooleanv, GetDoublev, * GetIntegerv, and GetFloatv: */ int GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37; void glMinSampleShading(float value); // --------------------------------------------------------------------- // ----------------------[ ARB_shader_subroutine ]---------------------- // --------------------------------------------------------------------- /** Accepted by the <pname> parameter of GetProgramStageiv: */ int GL_ACTIVE_SUBROUTINES = 0x8DE5; int GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6; int GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47; int GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48; int GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49; /** * Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, * GetFloatv, GetDoublev, and GetInteger64v: */ int GL_MAX_SUBROUTINES = 0x8DE7; int GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8; /** Accepted by the <pname> parameter of GetActiveSubroutineUniformiv: */ int GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A; int GL_COMPATIBLE_SUBROUTINES = 0x8E4B; int glGetSubroutineUniformLocation(@GLuint int program, @GLenum int shadertype, @Const @NullTerminated ByteBuffer name); @Alternate("glGetSubroutineUniformLocation") int glGetSubroutineUniformLocation(@GLuint int program, @GLenum int shadertype, @NullTerminated CharSequence name); @GLuint int glGetSubroutineIndex(@GLuint int program, @GLenum int shadertype, @Const @NullTerminated ByteBuffer name); @Alternate("glGetSubroutineIndex") @GLuint int glGetSubroutineIndex(@GLuint int program, @GLenum int shadertype, @NullTerminated CharSequence name); @StripPostfix("values") void glGetActiveSubroutineUniformiv(@GLuint int program, @GLenum int shadertype, @GLuint int index, @GLenum int pname, @OutParameter @Check("1") IntBuffer values); /** @deprecated Will be removed in 3.0. Use {@link #glGetActiveSubroutineUniformi} instead. */ @Alternate("glGetActiveSubroutineUniformiv") @GLreturn("values") @StripPostfix("values") @Reuse(value = "GL40", method = "glGetActiveSubroutineUniformi") @Deprecated void glGetActiveSubroutineUniformiv2(@GLuint int program, @GLenum int shadertype, @GLuint int index, @GLenum int pname, @OutParameter IntBuffer values); @Alternate("glGetActiveSubroutineUniformiv") @GLreturn("values") @StripPostfix(value = "values", hasPostfix = false) void glGetActiveSubroutineUniformiv3(@GLuint int program, @GLenum int shadertype, @GLuint int index, @GLenum int pname, @OutParameter IntBuffer values); void glGetActiveSubroutineUniformName(@GLuint int program, @GLenum int shadertype, @GLuint int index, @AutoSize("name") @GLsizei int bufsize, @OutParameter @Check(value = "1", canBeNull = true) @GLsizei IntBuffer length, @OutParameter @GLchar ByteBuffer name); @Alternate("glGetActiveSubroutineUniformName") @GLreturn(value = "name", maxLength = "bufsize") void glGetActiveSubroutineUniformName2(@GLuint int program, @GLenum int shadertype, @GLuint int index, @GLsizei int bufsize, @OutParameter @Constant("MemoryUtil.getAddress0(name_length)") @GLsizei IntBuffer length, @OutParameter @GLchar ByteBuffer name); void glGetActiveSubroutineName(@GLuint int program, @GLenum int shadertype, @GLuint int index, @AutoSize("name") @GLsizei int bufsize, @OutParameter @Check(value = "1", canBeNull = true) @GLsizei IntBuffer length, @OutParameter @GLchar ByteBuffer name); @Alternate("glGetActiveSubroutineName") @GLreturn(value = "name", maxLength = "bufsize") void glGetActiveSubroutineName2(@GLuint int program, @GLenum int shadertype, @GLuint int index, @GLsizei int bufsize, @OutParameter @Constant("MemoryUtil.getAddress0(name_length)") @GLsizei IntBuffer length, @OutParameter @GLchar ByteBuffer name); @StripPostfix("indices") void glUniformSubroutinesuiv(@GLenum int shadertype, @AutoSize("indices") @GLsizei int count, @Const @GLuint IntBuffer indices); @StripPostfix("params") void glGetUniformSubroutineuiv(@GLenum int shadertype, int location, @Check("1") @OutParameter @GLuint IntBuffer params); /** @deprecated Will be removed in 3.0. Use {@link #glGetUniformSubroutineui} instead. */ @Alternate("glGetUniformSubroutineuiv") @GLreturn("params") @StripPostfix("params") @Reuse(value = "GL40", method = "glGetUniformSubroutineui") @Deprecated void glGetUniformSubroutineuiv2(@GLenum int shadertype, int location, @OutParameter @GLuint IntBuffer params); @Alternate("glGetUniformSubroutineuiv") @GLreturn("params") @StripPostfix(value = "params", hasPostfix = false) void glGetUniformSubroutineuiv3(@GLenum int shadertype, int location, @OutParameter @GLuint IntBuffer params); @StripPostfix("values") void glGetProgramStageiv(@GLuint int program, @GLenum int shadertype, @GLenum int pname, @Check("1") @OutParameter IntBuffer values); /** @deprecated Will be removed in 3.0. Use {@link #glGetProgramStagei} instead. */ @Alternate("glGetProgramStageiv") @GLreturn("values") @StripPostfix("values") @Reuse(value = "GL40", method = "glGetProgramStagei") @Deprecated void glGetProgramStageiv2(@GLuint int program, @GLenum int shadertype, @GLenum int pname, @OutParameter IntBuffer values); @Alternate("glGetProgramStageiv") @GLreturn("values") @StripPostfix(value = "values", hasPostfix = false) void glGetProgramStageiv3(@GLuint int program, @GLenum int shadertype, @GLenum int pname, @OutParameter IntBuffer values); // ----------------------------------------------------------------------- // ----------------------[ ARB_tessellation_shader ]---------------------- // ----------------------------------------------------------------------- /** * Accepted by the <mode> parameter of Begin and all vertex array functions * that implicitly call Begin: */ int GL_PATCHES = 0xE; /** * Accepted by the <pname> parameter of PatchParameteri, GetBooleanv, * GetDoublev, GetFloatv, GetIntegerv, and GetInteger64v: */ int GL_PATCH_VERTICES = 0x8E72; /** * Accepted by the <pname> parameter of PatchParameterfv, GetBooleanv, * GetDoublev, GetFloatv, and GetIntegerv, and GetInteger64v: */ int GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73; int GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74; /** Accepted by the <pname> parameter of GetProgramiv: */ int GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75; int GL_TESS_GEN_MODE = 0x8E76; int GL_TESS_GEN_SPACING = 0x8E77; int GL_TESS_GEN_VERTEX_ORDER = 0x8E78; int GL_TESS_GEN_POINT_MODE = 0x8E79; /** Returned by GetProgramiv when <pname> is TESS_GEN_MODE: */ int GL_ISOLINES = 0x8E7A; /** Returned by GetProgramiv when <pname> is TESS_GEN_SPACING: */ int GL_FRACTIONAL_ODD = 0x8E7B; int GL_FRACTIONAL_EVEN = 0x8E7C; /** * Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetFloatv, * GetIntegerv, and GetInteger64v: */ int GL_MAX_PATCH_VERTICES = 0x8E7D; int GL_MAX_TESS_GEN_LEVEL = 0x8E7E; int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F; int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80; int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81; int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82; int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83; int GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84; int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85; int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86; int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89; int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A; int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C; int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D; int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E; int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F; /** Accepted by the <pname> parameter of GetActiveUniformBlockiv: */ int GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0; int GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1; /** * Accepted by the <type> parameter of CreateShader and returned by the * <params> parameter of GetShaderiv: */ int GL_TESS_EVALUATION_SHADER = 0x8E87; int GL_TESS_CONTROL_SHADER = 0x8E88; void glPatchParameteri(@GLenum int pname, int value); @StripPostfix("values") void glPatchParameterfv(@GLenum int pname, @Check("4") @Const FloatBuffer values); // -------------------------------------------------------------------------- // ----------------------[ ARB_texture_cube_map_array ]---------------------- // -------------------------------------------------------------------------- /** * Accepted by the <target> parameter of TexParameteri, TexParameteriv, * TexParameterf, TexParameterfv, BindTexture, and GenerateMipmap: * <p/> * Accepted by the <target> parameter of TexImage3D, TexSubImage3D, * CompressedTeximage3D, CompressedTexSubImage3D and CopyTexSubImage3D: * <p/> * Accepted by the <tex> parameter of GetTexImage: */ int GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009; /** * Accepted by the <pname> parameter of GetBooleanv, GetDoublev, * GetIntegerv and GetFloatv: */ int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A; /** * Accepted by the <target> parameter of TexImage3D, TexSubImage3D, * CompressedTeximage3D, CompressedTexSubImage3D and CopyTexSubImage3D: */ int GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B; /** Returned by the <type> parameter of GetActiveUniform: */ int GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C; int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D; int GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E; int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F; // ------------------------------------------------------------------ // ----------------------[ ARB_texture_gather ]---------------------- // ------------------------------------------------------------------ /** * Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, * GetFloatv, and GetDoublev: */ int GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E; int GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F; int GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F; // ----------------------------------------------------------------------- // ----------------------[ ARB_transform_feedback2 ]---------------------- // ----------------------------------------------------------------------- /** Accepted by the <target> parameter of BindTransformFeedback: */ int GL_TRANSFORM_FEEDBACK = 0x8E22; /** * Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv, * and GetFloatv: */ int GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23; int GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24; int GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = GL_TRANSFORM_FEEDBACK_PAUSED; int GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = GL_TRANSFORM_FEEDBACK_ACTIVE; int GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25; void glBindTransformFeedback(@GLenum int target, @GLuint int id); void glDeleteTransformFeedbacks(@AutoSize("ids") @GLsizei int n, @Const @GLuint IntBuffer ids); @Alternate("glDeleteTransformFeedbacks") void glDeleteTransformFeedbacks(@Constant("1") @GLsizei int n, @Constant(value = "APIUtil.getInt(caps, id)", keepParam = true) int id); void glGenTransformFeedbacks(@AutoSize("ids") @GLsizei int n, @OutParameter @GLuint IntBuffer ids); @Alternate("glGenTransformFeedbacks") @GLreturn("ids") void glGenTransformFeedbacks2(@Constant("1") @GLsizei int n, @OutParameter @GLuint IntBuffer ids); boolean glIsTransformFeedback(@GLuint int id); void glPauseTransformFeedback(); void glResumeTransformFeedback(); void glDrawTransformFeedback(@GLenum int mode, @GLuint int id); // ----------------------------------------------------------------------- // ----------------------[ ARB_transform_feedback3 ]---------------------- // ----------------------------------------------------------------------- /** * Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv, * and GetFloatv: */ int GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70; void glDrawTransformFeedbackStream(@GLenum int mode, @GLuint int id, @GLuint int stream); void glBeginQueryIndexed(@GLenum int target, @GLuint int index, @GLuint int id); void glEndQueryIndexed(@GLenum int target, @GLuint int index); @StripPostfix("params") void glGetQueryIndexediv(@GLenum int target, @GLuint int index, @GLenum int pname, @OutParameter @Check("1") IntBuffer params); /** @deprecated Will be removed in 3.0. Use {@link #glGetQueryIndexedi} instead. */ @Alternate("glGetQueryIndexediv") @GLreturn("params") @StripPostfix("params") @Reuse(value = "GL40", method = "glGetQueryIndexedi") @Deprecated void glGetQueryIndexediv2(@GLenum int target, @GLuint int index, @GLenum int pname, @OutParameter IntBuffer params); @Alternate("glGetQueryIndexediv") @GLreturn("params") @StripPostfix(value = "params", hasPostfix = false) void glGetQueryIndexediv3(@GLenum int target, @GLuint int index, @GLenum int pname, @OutParameter IntBuffer params); }