/*
* This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT).
*
* Copyright (c) JCThePants (www.jcwhatever.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.jcwhatever.nucleus.views.anvil;
import com.jcwhatever.nucleus.utils.nms.INmsAnvilViewHandler;
import com.jcwhatever.nucleus.utils.nms.NmsUtils;
import com.jcwhatever.nucleus.views.View;
import com.jcwhatever.nucleus.views.ViewCloseReason;
import com.jcwhatever.nucleus.views.ViewOpenReason;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.InventoryType;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.InventoryView;
import org.bukkit.plugin.Plugin;
import javax.annotation.Nullable;
/**
* An implementation of an anvil view.
*/
public class AnvilView extends View {
private Inventory _inventory;
private InventoryView _inventoryView;
/**
* Constructor.
*
* @param plugin The owning plugin.
*/
public AnvilView(Plugin plugin) {
super(plugin);
}
@Override
protected boolean openView(ViewOpenReason reason) {
Player player = getPlayer();
INmsAnvilViewHandler handler = NmsUtils.getAnvilViewHandler();
if (handler == null) {
_inventory = Bukkit.createInventory(player, InventoryType.ANVIL);
_inventoryView = player.openInventory(_inventory);
if (_inventoryView == null)
return false;
}
else {
_inventoryView = handler.open(player, getViewSession().getSessionBlock());
if (_inventoryView == null)
return false;
_inventory = _inventoryView.getTopInventory();
}
return true;
}
@Override
protected void onClose(ViewCloseReason reason) {
// do nothing
}
@Override
public InventoryType getInventoryType() {
return InventoryType.ANVIL;
}
@Nullable
@Override
public InventoryView getInventoryView() {
return _inventoryView;
}
@Nullable
@Override
public Inventory getInventory() {
return _inventory;
}
}