/* * This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT). * * Copyright (c) JCThePants (www.jcwhatever.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.jcwhatever.nucleus.providers.npc; import com.jcwhatever.nucleus.mixins.IDisposable; import com.jcwhatever.nucleus.providers.npc.ai.INpcState; import com.jcwhatever.nucleus.storage.IDataNode; import org.bukkit.Location; import org.bukkit.entity.Entity; import javax.annotation.Nullable; import java.util.UUID; /** * Interface for an NPC. */ public interface INpc extends INpcState, INpcScriptEvents, IDisposable { /** * Get the NPC's owning registry. */ INpcRegistry getRegistry(); /** * Get the Npc unique ID. */ UUID getId(); /** * Get the name used to uniquely identify an NPC within its own * registry. */ String getLookupName(); /** * Get the NPC's display name. * * <p>This is the name seen above the NPC.</p> */ String getDisplayName(); /** * Set the display name of the NPC. * * @param name The display name. * * @return Self for chaining. */ INpc setDisplayName(String name); /** * Determine if the NPC's name-plate is visible. */ boolean isDisplayNameVisible(); /** * Set the NPC's name-plate visibility. * * @param isVisible True to make name-plate visible, otherwise false. * * @return Self for chaining. */ INpc setDisplayNameVisible(boolean isVisible); /** * Spawn the NPC in the specified location. * * <p>If the NPC is already spawned, the NPC is teleported to the * new location.</p> * * <p>If the NPC is teleported, no NPC spawn events are called.</p> * * @param location The location to spawn or teleport the NPC. * * @return True if the NPC was spawned or teleported, otherwise false. */ boolean spawn(Location location); /** * Despawn the NPC. * * <p>If the NPC is already despawned, no action is taken.</p> * * @return True if despawned, otherwise false. */ boolean despawn(); /** * Get the NPC vehicle the {@link INpc} is riding. * * @return The {@link INpc} vehicle or null if there is no vehicle or the vehicle * is not an {@link INpc} of the provider. */ @Nullable INpc getNPCVehicle(); /** * Get the NPC passenger of the {@link INpc}. * * @return The {@link INpc} passenger or null if there is no passenger or the the passenger * is not an {@link INpc} of the provider. */ @Nullable INpc getNPCPassenger(); /** * Mount the current {@link INpc} as a passenger of the specified {@link INpc}. * * @param vehicle The vehicle to mount. * * @return Self for chaining. */ INpc mountNPC(INpc vehicle); /** * Position the NPC's head. * * @param yaw The yaw angle. * @param pitch The pitch angle. * * @return Self for chaining. */ INpc look(float yaw, float pitch); /** * Make the NPC face the specified {@link Entity}. * * <p>If the entity is not in the same world or not alive, no action is taken.</p> * * @param entity The entity to look at. * * @return Self for chaining. */ INpc lookEntity(Entity entity); /** * Make the NPC face a {@link org.bukkit.Location}. * * <p>If the location is not in the same world, no action is taken.</p> * * @param location The location to face. * * @return Self for chaining. */ INpc lookLocation(Location location); /** * Save the {@link INpc} to a data node. * * @param dataNode The data node to save to. * * @return True if the {@link INpc} was saved. */ boolean save(IDataNode dataNode); }