/*
* This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT).
*
* Copyright (c) JCThePants (www.jcwhatever.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.jcwhatever.nucleus.utils.coords;
import com.jcwhatever.nucleus.utils.ThreadSingletons;
import com.jcwhatever.nucleus.utils.ThreadSingletons.ISingletonFactory;
import org.bukkit.World;
/**
* Mutable chunk coordinates.
*/
public class MutableChunkCoords extends ChunkCoords {
/**
* Create a new {@link ThreadSingletons} instance.
*/
public static ThreadSingletons<MutableChunkCoords> createThreadSingletons() {
return new ThreadSingletons<>(new ISingletonFactory<MutableChunkCoords>() {
@Override
public MutableChunkCoords create(Thread thread) {
return new MutableChunkCoords();
}
});
}
/**
* Constructor.
*/
public MutableChunkCoords() {
super((String)null, 0, 0);
}
/**
* Constructor.
*
* @param worldName The name of the world.
* @param x The chunk X coordinates.
* @param z The chunk Z coordinates.
*/
public MutableChunkCoords(String worldName, int x, int z) {
super(worldName, x, z);
}
/**
* Constructor.
*
* @param world The world.
* @param x The chunk X coordinates.
* @param z The chunk Z coordinates.
*/
public MutableChunkCoords(World world, int x, int z) {
super(world, x, z);
}
/**
* Set the world name via a {@link World} object.
*
* @param world The world.
*/
public void setWorld(World world) {
super.setWorldName(world != null ? world.getName() : null);
}
@Override
public void setWorldName(String name) {
super.setWorldName(name);
}
@Override
public void setX(int x) {
super.setX(x);
}
@Override
public void setZ(int z) {
super.setZ(z);
}
@Override
protected void seal() {
// do nothing, prevent making the object immutable
}
}