/* * This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT). * * Copyright (c) JCThePants (www.jcwhatever.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.jcwhatever.nucleus.utils.coords; import com.jcwhatever.nucleus.utils.ThreadSingletons; import com.jcwhatever.nucleus.utils.ThreadSingletons.ISingletonFactory; import org.bukkit.World; /** * Mutable chunk coordinates. */ public class MutableChunkCoords extends ChunkCoords { /** * Create a new {@link ThreadSingletons} instance. */ public static ThreadSingletons<MutableChunkCoords> createThreadSingletons() { return new ThreadSingletons<>(new ISingletonFactory<MutableChunkCoords>() { @Override public MutableChunkCoords create(Thread thread) { return new MutableChunkCoords(); } }); } /** * Constructor. */ public MutableChunkCoords() { super((String)null, 0, 0); } /** * Constructor. * * @param worldName The name of the world. * @param x The chunk X coordinates. * @param z The chunk Z coordinates. */ public MutableChunkCoords(String worldName, int x, int z) { super(worldName, x, z); } /** * Constructor. * * @param world The world. * @param x The chunk X coordinates. * @param z The chunk Z coordinates. */ public MutableChunkCoords(World world, int x, int z) { super(world, x, z); } /** * Set the world name via a {@link World} object. * * @param world The world. */ public void setWorld(World world) { super.setWorldName(world != null ? world.getName() : null); } @Override public void setWorldName(String name) { super.setWorldName(name); } @Override public void setX(int x) { super.setX(x); } @Override public void setZ(int z) { super.setZ(z); } @Override protected void seal() { // do nothing, prevent making the object immutable } }