/*
* This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT).
*
* Copyright (c) JCThePants (www.jcwhatever.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.jcwhatever.nucleus.providers.jail;
import com.jcwhatever.nucleus.mixins.IDisposable;
import com.jcwhatever.nucleus.mixins.IMeta;
import org.bukkit.Location;
import java.util.Date;
import java.util.UUID;
import javax.annotation.Nullable;
/**
* Interface for a jail session.
*/
public interface IJailSession extends IMeta, IDisposable {
/**
* Get the sessions owning jail.
*/
IJail getJail();
/**
* Get the Minecraft ID of the imprisoned player.
*/
UUID getPlayerId();
/**
* Get the session expiration date.
*
* <p>This is when the player will be or was released from prison.</p>
*/
Date getExpiration();
/**
* Determine if the player has been released from the session.
*/
boolean isReleased ();
/**
* Determine if the session is expired.
*/
boolean isExpired();
/**
* Release the player from the prison session.
*/
boolean release();
/**
* Get the location the player should be released at.
*
* <p>Provides a higher specificity of location than the release location specified
* in {@link IJail#getReleaseLocation}.</p>
*
* @return The release location or null if a specific location is not set. If null, the location
* specified in {@link IJail#getReleaseLocation} should be used.
*/
@Nullable
Location getReleaseLocation();
/**
* Set the release location.
*
* @param location The location to send the player when released.
*/
void setReleaseLocation(Location location);
}