/* * This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT). * * Copyright (c) JCThePants (www.jcwhatever.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.jcwhatever.nucleus.managed.actionbar; /** * Specifies the priority of an action bar. * * <p>If an action bar with a higher priority is already being displayed to a * player, the action bar is not displayed.</p> * * <p>Action bars with equal priority are given a time slice to share time on * the players screen or simply display over the existing once, depending on * the action bar type.</p> */ public enum ActionBarPriority { /** * Low priority. * * <p>Used for unimportant, generally global, status messages that would not * cause problems if a player did not see it.</p> */ LOW (5), /** * The default priority. */ DEFAULT (10), /** * High priority. * * <p>Used for very important messages such as NPC dialog for which the player * may not receive vital information if the dialog were to be overridden by * another action bar.</p> */ HIGH (15); private final int _value; ActionBarPriority (int value) { _value = value; } /** * Determine if the current priority is higher than the specified priority. * * @param priority The priority to check. */ public boolean isHigherPriority(ActionBarPriority priority) { return _value > priority._value; } }