/*
* This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT).
*
* Copyright (c) JCThePants (www.jcwhatever.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.jcwhatever.nucleus.managed.actionbar;
/**
* Specifies the priority of an action bar.
*
* <p>If an action bar with a higher priority is already being displayed to a
* player, the action bar is not displayed.</p>
*
* <p>Action bars with equal priority are given a time slice to share time on
* the players screen or simply display over the existing once, depending on
* the action bar type.</p>
*/
public enum ActionBarPriority {
/**
* Low priority.
*
* <p>Used for unimportant, generally global, status messages that would not
* cause problems if a player did not see it.</p>
*/
LOW (5),
/**
* The default priority.
*/
DEFAULT (10),
/**
* High priority.
*
* <p>Used for very important messages such as NPC dialog for which the player
* may not receive vital information if the dialog were to be overridden by
* another action bar.</p>
*/
HIGH (15);
private final int _value;
ActionBarPriority (int value) {
_value = value;
}
/**
* Determine if the current priority is higher than the specified priority.
*
* @param priority The priority to check.
*/
public boolean isHigherPriority(ActionBarPriority priority) {
return _value > priority._value;
}
}