/*
* This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT).
*
* Copyright (c) JCThePants (www.jcwhatever.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.jcwhatever.nucleus.providers.math;
import com.jcwhatever.nucleus.providers.IProvider;
/**
* Math provider that provides math speed equal to or greater than Java's {@link Math} utility
* while potentially sacrificing precision in the results.
*
* <p>If greater precision is more important than speed, use Java's {@link Math} utility.</p>
*/
public interface IFastMathProvider extends IProvider {
/**
* Get the trigonometric sine of an angle.
*
* @param angleDegrees The angle in degrees.
*/
float sin(double angleDegrees);
/**
* Get the trigonometric cosine of an angle.
*
* @param angleDegrees The angle in degrees.
*/
float cos(double angleDegrees);
/**
* Get the trigonometric tangent of an angle.
*
* @param angleDegrees The angle in degrees.
*/
float tan(double angleDegrees);
/**
* Get the arc sine of a value.
*
* @param angleDegrees The value to get an arc sine from in degrees.
*/
float asin(double angleDegrees);
/**
* Get the arc cosine of a value.
*
* @param angleDegrees The value to get an arc cosine from in degrees.
*/
float acos(double angleDegrees);
/**
* Get the arc tangent of a value.
*
* @param angleDegrees The value to get an arc tangent from in degrees.
*/
float atan(double angleDegrees);
/**
* Returns the angle theta from the conversion of rectangular coordinates
* (x, z) to polar coordinates (r, theta).
*
* <p>Field names x and z are used instead of y and x to correlate with Minecraft's
* coordinate system.</p>
*
* @param x The x coordinate.
* @param z The z coordinate.
*/
float atan2(double x, double z);
/**
* Get the square root of a value.
*
* @param value The value to get the square root of.
*/
float sqrt(double value);
/**
* Get the cube square root of a value.
*
* @param value The value to get a cube square root from.
*/
float cbrt(double value);
/**
* Get the hyperbolic sine of a value.
*
* @param angleDegrees The value to get a hyperbolic sine from in degrees.
*/
float sinh(double angleDegrees);
/**
* Get the hyperbolic cosine of a value.
*
* @param angleDegrees The value to get a hyperbolic sine from in degrees.
*/
float cosh(double angleDegrees);
/**
* Get the hyperbolic tangent of a value.
*
* @param angleDegrees The value to get a hyperbolic tangent from in degrees.
*/
float tanh(double angleDegrees);
/**
* Get a random long value.
*/
long randomLong();
/**
* Get a random double value.
*/
double randomDouble();
/**
* Get a rotation matrix used for rotating vectors.
*
* <p>May return a cached matrix after rounding the specified angle to an implementation
* specific precision.</p>
*
* <p>Note that Minecraft's X axis coordinates are inverted relative to Yaw 0 and the returned
* matrix implementation values will be consistent with this. When rotating the Y axis, it will
* rotate in the opposite direction requested to compensate.</p>
*
* @param angleDegrees The angle of rotation in degrees. Values are in the range of -180 to 180.
* Values outside range are clamped.
*/
IRotationMatrix getRotationMatrix(float angleDegrees);
}