/*
* This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT).
*
* Copyright (c) JCThePants (www.jcwhatever.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.jcwhatever.nucleus.internal.actionbar;
import com.jcwhatever.nucleus.managed.actionbar.ActionBarPriority;
import com.jcwhatever.nucleus.managed.actionbar.IActionBar;
import com.jcwhatever.nucleus.utils.TimeScale;
import com.jcwhatever.nucleus.utils.PreCon;
import com.jcwhatever.nucleus.utils.text.dynamic.DynamicTextBuilder;
import com.jcwhatever.nucleus.utils.text.dynamic.IDynamicText;
import org.bukkit.entity.Player;
import java.util.Collection;
/**
* An action bar that can be displayed to players.
*/
class ActionBar implements IActionBar {
private final IDynamicText _text;
private final int _hash;
private volatile PersistentActionBar _persistent;
/**
* Constructor.
*
* @param text The action bar text.
*/
public ActionBar(CharSequence text) {
this(new DynamicTextBuilder().append(text).build());
}
/**
* Constructor.
*
* @param dynamicText The action bar dynamic text.
*/
public ActionBar(IDynamicText dynamicText) {
PreCon.notNull(dynamicText);
_text = dynamicText;
_hash = dynamicText.hashCode();
}
@Override
public IDynamicText getText() {
return _text;
}
@Override
public void showTo(Player player) {
showTo(player, ActionBarPriority.DEFAULT);
}
@Override
public void showTo(Player player, ActionBarPriority priority) {
PreCon.notNull(player);
ActionBarPriority currentPriority = BarSender.getPriority(player);
if (currentPriority.isHigherPriority(priority))
return;
// make sure the player isn't looking at 1 or more
// persistent action bars.
if (PersistentActionBar.isViewingAny(player)) {
// need to show as a persistent action bar
// or it wont get very much screen time, if any.
if (_persistent == null)
_persistent = new TimedActionBar(_text);
_persistent.showTo(player, 4, TimeScale.SECONDS, priority);
}
else {
BarSender.send(player, this);
}
}
@Override
public void showTo(Collection<? extends Player> players) {
showTo(players, ActionBarPriority.DEFAULT);
}
@Override
public void showTo(Collection<? extends Player> players, ActionBarPriority priority) {
PreCon.notNull(players);
PreCon.notNull(priority);
for (Player player : players) {
showTo(player, priority);
}
}
@Override
public int hashCode() {
return _hash;
}
@Override
public boolean equals(Object object) {
return object == this ||
(object instanceof ActionBar && ((ActionBar) object)._text.equals(_text));
}
}