/* * This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT). * * Copyright (c) JCThePants (www.jcwhatever.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.jcwhatever.nucleus.managed.actionbar; import com.jcwhatever.nucleus.utils.TimeScale; import com.jcwhatever.nucleus.utils.text.dynamic.IDynamicText; import org.bukkit.entity.Player; import java.util.Collection; /** * Interface for the global action bar manager. */ public interface IActionBarManager { /** * Create a new {@link IActionBar}. * * @param text The text the action bar displays. */ IActionBar create(CharSequence text); /** * Create a new {@link IPersistentActionBar}. * * @param text The text the action bar displays. */ IPersistentActionBar createPersistent(CharSequence text); /** * Create a new {@link IPersistentActionBar}. * * @param text The text the action bar displays. * @param minDuration The minimum display duration when displayed with other persistent action bars. * @param timeScale The time scale of the specified duration. */ IPersistentActionBar createPersistent(CharSequence text, int minDuration, TimeScale timeScale); /** * Create a new {@link IPersistentActionBar}. * * @param text The text the action bar displays. */ IPersistentActionBar createPersistent(IDynamicText text); /** * Create a new {@link IPersistentActionBar}. * * @param text The text the action bar displays. * @param minDuration The minimum display duration when displayed with other persistent action bars. * @param timeScale The time scale of the specified duration. */ IPersistentActionBar createPersistent(IDynamicText text, int minDuration, TimeScale timeScale); /** * Create a new {@link ITimedActionBar}. * * @param text The text the action bar displays. */ ITimedActionBar createTimed(CharSequence text); /** * Create a new {@link ITimedActionBar}. * * @param text The text the action bar displays. * @param duration The duration to display the action bar for. * @param timeScale The time scale of the specified duration. */ ITimedActionBar createTimed(CharSequence text, int duration, TimeScale timeScale); /** * Create a new {@link ITimedActionBar}. * * @param text The text the action bar displays. */ ITimedActionBar createTimed(IDynamicText text); /** * Create a new {@link ITimedActionBar}. * * @param text The text the action bar displays. * @param duration The duration to display the action bar for. * @param timeScale The time scale of the specified duration. */ ITimedActionBar createTimed(IDynamicText text, int duration, TimeScale timeScale); /** * Show an {@link IActionBar} to a player. * * <p>Displays using {@link ActionBarPriority#DEFAULT}.</p> * * @param player The player to show the action bar to. * @param text The text the action bar displays. */ void showTo(Player player, CharSequence text); /** * Show an {@link IActionBar} to a player. * * @param player The player to show the action bar to. * @param text The text the action bar displays. * @param priority The action bar priority. */ void showTo(Player player, CharSequence text, ActionBarPriority priority); /** * Show an {@link IActionBar} to a player. * * <p>Displays using {@link ActionBarPriority#DEFAULT}.</p> * * @param player The player to show the action bar to. * @param text The text the action bar displays. */ void showTo(Player player, IDynamicText text); /** * Show an {@link IActionBar} to a player. * * @param player The player to show the action bar to. * @param text The text the action bar displays. * @param priority The action bar priority. */ void showTo(Player player, IDynamicText text, ActionBarPriority priority); /** * Show an {@link IActionBar} to a collection of players. * * <p>Displays using {@link ActionBarPriority#DEFAULT}.</p> * * @param players The players to show the action bar to. * @param text The text the action bar displays. */ void showTo(Collection<? extends Player> players, CharSequence text); /** * Show an {@link IActionBar} to a collection of players. * * @param players The players to show the action bar to. * @param text The text the action bar displays. * @param priority The action bar priority. */ void showTo(Collection<? extends Player> players, CharSequence text, ActionBarPriority priority); /** * Show an {@link IActionBar} to a collection of players. * * <p>Displays using {@link ActionBarPriority#DEFAULT}.</p> * * @param players The players to show the action bar to. * @param text The text the action bar displays. */ void showTo(Collection<? extends Player> players, IDynamicText text); /** * Show an {@link IActionBar} to a collection of players. * * @param players The players to show the action bar to. * @param text The text the action bar displays. * @param priority The action bar priority. */ void showTo(Collection<? extends Player> players, IDynamicText text, ActionBarPriority priority); /** * Show an {@link ITimedActionBar} to a player. * * <p>Displays using {@link ActionBarPriority#DEFAULT}.</p> * * @param player The player to show the action bar to. * @param text The text the action bar displays. * @param duration The duration to display the action bar for. * @param timeScale The time scale of the specified duration. */ void showTimed(Player player, CharSequence text, int duration, TimeScale timeScale); /** * Show an {@link ITimedActionBar} to a player. * * @param player The player to show the action bar to. * @param text The text the action bar displays. * @param duration The duration to display the action bar for. * @param timeScale The time scale of the specified duration. * @param priority The action bar priority. */ void showTimed(Player player, CharSequence text, int duration, TimeScale timeScale, ActionBarPriority priority); /** * Show an {@link ITimedActionBar} to a player. * * <p>Displays using {@link ActionBarPriority#DEFAULT}.</p> * * @param player The player to show the action bar to. * @param text The text the action bar displays. * @param duration The duration to display the action bar for. * @param timeScale The time scale of the specified duration. */ void showTimed(Player player, IDynamicText text, int duration, TimeScale timeScale); /** * Show an {@link ITimedActionBar} to a player. * * @param player The player to show the action bar to. * @param text The text the action bar displays. * @param duration The duration to display the action bar for. * @param timeScale The time scale of the specified duration. * @param priority The action bar priority. */ void showTimed(Player player, IDynamicText text, int duration, TimeScale timeScale, ActionBarPriority priority); /** * Show an {@link ITimedActionBar} to a collection of players. * * <p>Displays using {@link ActionBarPriority#DEFAULT}.</p> * * @param players The players to show the action bar to. * @param text The text the action bar displays. * @param duration The duration to display the action bar for. * @param timeScale The time scale of the specified duration. */ void showTimed(Collection<? extends Player> players, CharSequence text, int duration, TimeScale timeScale); /** * Show an {@link ITimedActionBar} to a collection of players. * * @param players The players to show the action bar to. * @param text The text the action bar displays. * @param duration The duration to display the action bar for. * @param timeScale The time scale of the specified duration. * @param priority The action bar priority. */ void showTimed(Collection<? extends Player> players, CharSequence text, int duration, TimeScale timeScale, ActionBarPriority priority); /** * Show an {@link ITimedActionBar} to a collection of players. * * <p>Displays using {@link ActionBarPriority#DEFAULT}.</p> * * @param players The players to show the action bar to. * @param text The text the action bar displays. * @param duration The duration to display the action bar for. * @param timeScale The time scale of the specified duration. */ void showTimed(Collection<? extends Player> players, IDynamicText text, int duration, TimeScale timeScale); /** * Show an {@link ITimedActionBar} to a collection of players. * * @param players The players to show the action bar to. * @param text The text the action bar displays. * @param duration The duration to display the action bar for. * @param timeScale The time scale of the specified duration. * @param priority The action bar priority. */ void showTimed(Collection<? extends Player> players, IDynamicText text, int duration, TimeScale timeScale, ActionBarPriority priority); /** * Clear all persistent and timed action bars being displayed to a player. * * @param player The player. */ void clearAll(Player player); /** * Clear all persistent and timed action bars being displayed to a collection * of players. * * @param players The players. */ void clearAll(Collection<? extends Player> players); }