/* * This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT). * * Copyright (c) JCThePants (www.jcwhatever.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.jcwhatever.nucleus.utils.nms; import com.jcwhatever.nucleus.managed.actionbar.ActionBars; import com.jcwhatever.nucleus.managed.actionbar.IActionBar; import com.jcwhatever.nucleus.managed.actionbar.IPersistentActionBar; import com.jcwhatever.nucleus.managed.actionbar.ITimedActionBar; import org.bukkit.entity.Player; import java.util.Collection; /** * Interface for NucleusFramework's Minecraft Action Bar handler. * * @see NmsUtils * @see ActionBars * @see IActionBar * @see IPersistentActionBar * @see ITimedActionBar */ public interface INmsActionBarHandler extends INmsHandler { /** * Send action bar text to a collection of players. * * <p>The handler is responsible for converting the raw text * to whatever format is required.</p> * * @param players The players to send the text to. * @param rawText The raw text. */ void send(Collection<? extends Player> players, CharSequence rawText); /** * Send action bar text to a collection of players. * * <p>Bypasses the handlers text conversion.</p> * * @param players The player to send the text to. * @param jsonText The Json text. */ void sendJson(Collection<? extends Player> players, CharSequence jsonText); }