/*
* This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT).
*
* Copyright (c) JCThePants (www.jcwhatever.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.jcwhatever.nucleus.utils.nms;
import org.bukkit.entity.Player;
import javax.annotation.Nullable;
import java.util.Collection;
/**
* Interface for NucleusFramework's Minecraft Titles handler.
*
* @see NmsUtils
*/
public interface INmsTitleHandler extends INmsHandler {
/**
* Send a title to a player.
*
* <p>The handler is responsible for converting the raw
* text into the appropriate format.</p>
*
* @param player The player to send the title to.
* @param rawTitle The title text.
* @param rawSubtitle Optional subtitle text.
* @param fadeIn The fade-in time.
* @param stay The stay time.
* @param fadeOut The fade-out time.
*/
void send(Player player, CharSequence rawTitle, @Nullable CharSequence rawSubtitle,
int fadeIn, int stay, int fadeOut);
/**
* Send a title to a collection of players.
*
* <p>The handler is responsible for converting the raw
* text into the appropriate format.</p>
*
* @param players The players to send the title to.
* @param rawTitle The title text.
* @param rawSubtitle Optional subtitle text.
* @param fadeIn The fade-in time.
* @param stay The stay time.
* @param fadeOut The fade-out time.
*/
void send(Collection<? extends Player> players, CharSequence rawTitle, @Nullable CharSequence rawSubtitle,
int fadeIn, int stay, int fadeOut);
/**
* Send a title to a player.
*
* <p>Bypasses the handlers text conversion.</p>
*
* @param player The player to send the title to.
* @param jsonTitle The title text.
* @param jsonSubtitle Optional subtitle text.
* @param fadeIn The fade-in time.
* @param stay The stay time.
* @param fadeOut The fade-out time.
*/
void sendJson(Player player, CharSequence jsonTitle, @Nullable CharSequence jsonSubtitle,
int fadeIn, int stay, int fadeOut);
/**
* Send a title to a collection of players.
*
* <p>Bypasses the handlers text conversion.</p>
*
* @param players The players to send the title to.
* @param jsonTitle The title text.
* @param jsonSubtitle Optional subtitle text.
* @param fadeIn The fade-in time.
* @param stay The stay time.
* @param fadeOut The fade-out time.
*/
void sendJson(Collection<? extends Player> players, CharSequence jsonTitle, @Nullable CharSequence jsonSubtitle,
int fadeIn, int stay, int fadeOut);
}