/*
* This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT).
*
* Copyright (c) JCThePants (www.jcwhatever.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.jcwhatever.nucleus.providers.npc.ai;
import com.jcwhatever.nucleus.mixins.INamed;
/**
* Interface for an NPC behaviour.
*
* <p>A behaviour is selected to run from a pool/collection of behaviours
* based on if it can be run. Among the behaviours that can run, the behaviour
* with the least cost is selected.</p>
*
* @param <A> The behaviour agent type.
*/
public interface INpcBehaviour<A extends INpcBehaviourAgent> extends INamed {
/**
* Invoke to reset the behaviour.
*
* @param state The npc state.
*/
void reset(INpcState state);
/**
* Determine if the behaviour can be run.
*
* <p>This is invoked before invoking {@link #getCost}</p>
*
* @param state The npc state.
*
* @return True if the action can be run, otherwise false. Returning true does not
* guarantee the action will be run.
*/
boolean canRun(INpcState state);
/**
* Get the cost of running the behaviour.
*
* <p>Invoked if {@link #canRun} returns true. Used to find the behaviour with
* the least cost to perform.</p>
*
* @param state The npc state.
*/
float getCost(INpcState state);
/**
* Invoked when the behaviour is paused.
*
* @param state The npc state.
*/
void pause(INpcState state);
/**
* Invoked just before the behaviour is run for the first time.
*
* @param agent The behaviours {@link INpcBehaviourAgent}.
*/
void firstRun(A agent);
/**
* Run the action.
*
* <p>Invoked once every tick until the behaviour signals completion
* via the agent arguments {@link INpcBehaviourAgent#finish} method or
* current behaviour execution changes.</p>
*
* @param agent An {@link INpcBehaviourAgent} exclusively for use by the behaviour.
*/
void run(A agent);
}