/* * This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT). * * Copyright (c) JCThePants (www.jcwhatever.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.jcwhatever.nucleus.providers.jail; import com.jcwhatever.nucleus.mixins.IDisposable; import com.jcwhatever.nucleus.mixins.INamedInsensitive; import com.jcwhatever.nucleus.mixins.IPluginOwned; import com.jcwhatever.nucleus.regions.Region; import com.jcwhatever.nucleus.utils.coords.NamedLocation; import com.jcwhatever.nucleus.utils.TimeScale; import org.bukkit.Location; import org.bukkit.entity.Player; import java.util.Collection; import java.util.Date; import javax.annotation.Nullable; /** * Interface for a jail. */ public interface IJail extends IPluginOwned, INamedInsensitive, IDisposable { /** * Imprison a player in the jail. * * @param player The player to imprison. * @param duration The duration to imprison the player for. * @param timeScale The time scale of the specified duration. * * @return Null if failed to imprison player. */ @Nullable IJailSession imprison(Player player, int duration, TimeScale timeScale); /** * Imprison a player in the jail. * * @param player The player to imprison. * @param expires The date and time the session will expire. (prisoner release date) * * @return Null if failed to imprison player. */ @Nullable IJailSession imprison(Player player, Date expires); /** * Determine if a player is a prisoner of the jail. * * @param player The player to check. */ boolean isPrisoner(Player player); /** * Get the bounding region of the jail. * * <p>This is the region that imprisoned players cannot leave.</p> */ Region getRegion(); /** * Add a location the player can be teleported to when imprisoned. * * @param name The name of the location. * @param teleport The teleport location. * * @return True if the new teleport was added. False if failed. Reasons for failure * may include: The name is already in use; The location is not inside the jails regions. */ boolean addTeleport(String name, Location teleport); /** * Add a location the player can be teleported to when imprisoned. * * @param teleport The teleport location. * * @return True if the new teleport was added. False if failed. Reasons for failure may * include: The name is already in use; The location is not inside the jails regions. */ boolean addTeleport(NamedLocation teleport); /** * Remove a jail teleport location. * * @param name The name of the location to remove. * * @return True if found and removed, otherwise false. */ boolean removeTeleport(String name); /** * Get a random jail teleport location. * * @return A randomly chosen teleport location or null if there * are no teleport locations added to the jail. */ @Nullable NamedLocation getRandomTeleport(); /** * Get a jail teleport location by name. * * @param name The name of the location. * * @return The teleport location or null if not found. */ @Nullable NamedLocation getTeleport(String name); /** * Get all teleport locations. */ Collection<NamedLocation> getTeleports(); /** * Get all teleport locations. * * @param output The output collection to add results to. * * @return The output collection. */ <T extends Collection<NamedLocation>> T getTeleports(T output); /** * Get the location a player is teleported to when released. * * @return The release location or null if not set. How players are released when no * release location is specified is provider implementation specific. */ @Nullable Location getReleaseLocation(); /** * Set the location a player is teleported to when released. * * @param location The release location or null to remove. */ void setReleaseLocation(@Nullable Location location); }