/* * This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT). * * Copyright (c) JCThePants (www.jcwhatever.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.jcwhatever.nucleus.internal.blockselect; import com.jcwhatever.nucleus.Nucleus; import com.jcwhatever.nucleus.collections.players.PlayerMap; import com.jcwhatever.nucleus.managed.blockselect.IBlockSelectHandler; import com.jcwhatever.nucleus.managed.blockselect.IBlockSelector; import com.jcwhatever.nucleus.utils.PreCon; import org.bukkit.Bukkit; import org.bukkit.entity.Player; import org.bukkit.event.EventHandler; import org.bukkit.event.EventPriority; import org.bukkit.event.Listener; import org.bukkit.event.block.Action; import org.bukkit.event.player.PlayerInteractEvent; import java.util.Map; import java.util.UUID; /** * Internal implementation of {@link IBlockSelector}. */ public final class InternalBlockSelector implements IBlockSelector, Listener { private final Map<UUID, IBlockSelectHandler> _handlers = new PlayerMap<>(Nucleus.getPlugin()); public InternalBlockSelector() { Bukkit.getPluginManager().registerEvents(this, Nucleus.getPlugin()); } @Override public boolean isSelecting(Player player) { PreCon.notNull(player); return _handlers.containsKey(player.getUniqueId()); } @Override public void query(Player player, IBlockSelectHandler handler) { PreCon.notNull(player); PreCon.notNull(handler); // place handler into map _handlers.put(player.getUniqueId(), handler); } @Override public void cancel(Player player) { PreCon.notNull(player); _handlers.remove(player.getUniqueId()); } @EventHandler(priority= EventPriority.HIGHEST, ignoreCancelled = true) private void onPlayerSelectBlock(PlayerInteractEvent event) { // make sure the event has a block if (!event.hasBlock()) return; // make sure the player clicked the block if (event.getAction() != Action.LEFT_CLICK_BLOCK && event.getAction() != Action.RIGHT_CLICK_BLOCK) { return; } // see if the player is expected to select a block IBlockSelectHandler action = _handlers.remove(event.getPlayer().getUniqueId()); if (action == null) return; // cancel event to prevent damage due to selection event.setCancelled(true); BlockSelectResult result = action.onBlockSelect( event.getPlayer(), event.getClickedBlock(), event.getAction()); if (result == BlockSelectResult.CONTINUE) { // place handler back into map to try again _handlers.put(event.getPlayer().getUniqueId(), action); } } }