/*
* This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT).
*
* Copyright (c) JCThePants (www.jcwhatever.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.jcwhatever.nucleus.managed.scripting.api;
import com.jcwhatever.nucleus.mixins.IDisposable;
import com.jcwhatever.nucleus.storage.IDataNode;
import com.jcwhatever.nucleus.utils.PreCon;
import com.jcwhatever.nucleus.utils.player.PlayerUtils;
import org.bukkit.entity.Player;
/**
* Provide scripts with API for setting flags on players.
*/
public class SAPI_PlayerFlags implements IDisposable {
private final IDataNode _dataNode;
/**
* Constructor.
*
* @param dataNode The data node to store and retrieve flags from.
*/
public SAPI_PlayerFlags(IDataNode dataNode) {
_dataNode = dataNode;
}
@Override
public boolean isDisposed() {
return false;
}
@Override
public void dispose() {
// do nothing
}
/**
* Determine if a player has a flag set.
*
* @param player The player to check
* @param flagName The name of the flag
*
* @return True if the flag is set.
*/
public boolean has(Object player, String flagName) {
PreCon.notNull(player);
PreCon.notNullOrEmpty(flagName);
Player p = PlayerUtils.getPlayer(player);
PreCon.notNull(p);
return _dataNode.getBoolean(p.getUniqueId().toString() + '.' + flagName, false);
}
/**
* Set a flag on a player.
*
* @param player The player.
* @param flagName The name of the flag.
*/
public void set(Object player, String flagName) {
PreCon.notNull(player);
PreCon.notNullOrEmpty(flagName);
Player p = PlayerUtils.getPlayer(player);
PreCon.notNull(p);
_dataNode.set(p.getUniqueId().toString() + '.' + flagName, true);
_dataNode.save();
}
/**
* Clear a flag on a player.
*
* @param player The player.
* @param flagName The name of the flag.
*/
public void clear(Object player, String flagName) {
PreCon.notNull(player);
PreCon.notNullOrEmpty(flagName);
Player p = PlayerUtils.getPlayer(player);
PreCon.notNull(p);
_dataNode.remove(p.getUniqueId().toString() + '.' + flagName);
_dataNode.save();
}
}