/* * This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT). * * Copyright (c) JCThePants (www.jcwhatever.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.jcwhatever.nucleus.managed.scripting.api; import com.jcwhatever.nucleus.mixins.IDisposable; import com.jcwhatever.nucleus.storage.IDataNode; import com.jcwhatever.nucleus.utils.PreCon; import com.jcwhatever.nucleus.utils.player.PlayerUtils; import org.bukkit.entity.Player; /** * Provide scripts with API for setting flags on players. */ public class SAPI_PlayerFlags implements IDisposable { private final IDataNode _dataNode; /** * Constructor. * * @param dataNode The data node to store and retrieve flags from. */ public SAPI_PlayerFlags(IDataNode dataNode) { _dataNode = dataNode; } @Override public boolean isDisposed() { return false; } @Override public void dispose() { // do nothing } /** * Determine if a player has a flag set. * * @param player The player to check * @param flagName The name of the flag * * @return True if the flag is set. */ public boolean has(Object player, String flagName) { PreCon.notNull(player); PreCon.notNullOrEmpty(flagName); Player p = PlayerUtils.getPlayer(player); PreCon.notNull(p); return _dataNode.getBoolean(p.getUniqueId().toString() + '.' + flagName, false); } /** * Set a flag on a player. * * @param player The player. * @param flagName The name of the flag. */ public void set(Object player, String flagName) { PreCon.notNull(player); PreCon.notNullOrEmpty(flagName); Player p = PlayerUtils.getPlayer(player); PreCon.notNull(p); _dataNode.set(p.getUniqueId().toString() + '.' + flagName, true); _dataNode.save(); } /** * Clear a flag on a player. * * @param player The player. * @param flagName The name of the flag. */ public void clear(Object player, String flagName) { PreCon.notNull(player); PreCon.notNullOrEmpty(flagName); Player p = PlayerUtils.getPlayer(player); PreCon.notNull(p); _dataNode.remove(p.getUniqueId().toString() + '.' + flagName); _dataNode.save(); } }