/*
* This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT).
*
* Copyright (c) JCThePants (www.jcwhatever.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.jcwhatever.nucleus.internal.managed.sounds;
import com.jcwhatever.nucleus.managed.sounds.ISoundContext;
import com.jcwhatever.nucleus.managed.sounds.SoundSettings;
import com.jcwhatever.nucleus.managed.resourcepacks.sounds.types.IResourceSound;
import com.jcwhatever.nucleus.utils.observer.future.FutureResultAgent;
import com.jcwhatever.nucleus.utils.observer.future.IFutureResult;
import org.bukkit.entity.Player;
/**
* Nucleus implementation of {@link ISoundContext}.
*/
class SoundContext implements ISoundContext {
private final Player _player;
private final IResourceSound _sound;
private final SoundSettings _settings;
private final FutureResultAgent<ISoundContext> _agent = new FutureResultAgent<>();
private boolean _isFinished;
/**
* Constructor.
*
* @param player The player.
* @param sound The sound the player hears.
*/
SoundContext(Player player, IResourceSound sound, SoundSettings settings) {
_player = player;
_sound = sound;
_settings = settings;
}
@Override
public Player getPlayer() {
return _player;
}
@Override
public IResourceSound getResourceSound() {
return _sound;
}
@Override
public SoundSettings getSettings() {
return _settings;
}
@Override
public boolean isFinished() {
return _isFinished;
}
@Override
public IFutureResult<ISoundContext> getFuture() {
return _agent.getFuture();
}
IFutureResult<ISoundContext> setFinished() {
_isFinished = true;
return _agent.success(this);
}
}