/* * This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT). * * Copyright (c) JCThePants (www.jcwhatever.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.jcwhatever.nucleus.internal.managed.sounds; import com.jcwhatever.nucleus.managed.sounds.ISoundContext; import com.jcwhatever.nucleus.managed.sounds.SoundSettings; import com.jcwhatever.nucleus.managed.resourcepacks.sounds.types.IResourceSound; import com.jcwhatever.nucleus.utils.observer.future.FutureResultAgent; import com.jcwhatever.nucleus.utils.observer.future.IFutureResult; import org.bukkit.entity.Player; /** * Nucleus implementation of {@link ISoundContext}. */ class SoundContext implements ISoundContext { private final Player _player; private final IResourceSound _sound; private final SoundSettings _settings; private final FutureResultAgent<ISoundContext> _agent = new FutureResultAgent<>(); private boolean _isFinished; /** * Constructor. * * @param player The player. * @param sound The sound the player hears. */ SoundContext(Player player, IResourceSound sound, SoundSettings settings) { _player = player; _sound = sound; _settings = settings; } @Override public Player getPlayer() { return _player; } @Override public IResourceSound getResourceSound() { return _sound; } @Override public SoundSettings getSettings() { return _settings; } @Override public boolean isFinished() { return _isFinished; } @Override public IFutureResult<ISoundContext> getFuture() { return _agent.getFuture(); } IFutureResult<ISoundContext> setFinished() { _isFinished = true; return _agent.success(this); } }