/*
* This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT).
*
* Copyright (c) JCThePants (www.jcwhatever.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.jcwhatever.nucleus.managed.resourcepacks;
import com.jcwhatever.nucleus.utils.PreCon;
import org.bukkit.event.player.PlayerResourcePackStatusEvent;
import javax.annotation.Nullable;
/**
* Resource pack client status.
*/
public enum ResourcePackStatus {
/**
* No resource pack has been sent to the client.
*/
NO_RESOURCE (true, false),
/**
* Resource pack status is still pending.
*/
PENDING (false, false),
/**
* The resource pack was declined by the client.
*/
DECLINED (true, false),
/**
* The resource pack was accepted by the client.
*/
ACCEPTED (false, false),
/**
* Resource pack was successfully loaded by the client.
*/
SUCCESS (true, true),
/**
* The resource pack failed to load at the client.
*/
FAILED (true, false);
private final boolean _isFinal;
private final boolean _hasPack;
ResourcePackStatus(boolean isFinal, boolean hasPack) {
_isFinal = isFinal;
_hasPack = hasPack;
}
/**
* Determine if a status is a final status, as in no further changes in status are expected.
*/
public boolean isFinal() {
return _isFinal;
}
/**
* Determine if the status indicates the player has the resource pack ready and loaded.
*/
public boolean hasResourcePack() {
return _hasPack;
}
/**
* Convert to Bukkit event status.
*
* @return The Bukkit event status or null if there is no equivalent. (PENDING, NO_RESOURCE)
*/
@Nullable
public PlayerResourcePackStatusEvent.Status toBukkit() {
switch (this) {
case SUCCESS:
return PlayerResourcePackStatusEvent.Status.SUCCESSFULLY_LOADED;
case DECLINED:
return PlayerResourcePackStatusEvent.Status.DECLINED;
case FAILED:
return PlayerResourcePackStatusEvent.Status.FAILED_DOWNLOAD;
case ACCEPTED:
return PlayerResourcePackStatusEvent.Status.ACCEPTED;
default:
return null;
}
}
/**
* Get the {@link ResourcePackStatus} from Bukkit event status.
*
* @param status The Bukkit event status.
*/
public static ResourcePackStatus fromBukkit(PlayerResourcePackStatusEvent.Status status) {
PreCon.notNull(status);
switch (status) {
case SUCCESSFULLY_LOADED:
return ResourcePackStatus.SUCCESS;
case DECLINED:
return ResourcePackStatus.DECLINED;
case FAILED_DOWNLOAD:
return ResourcePackStatus.FAILED;
case ACCEPTED:
return ResourcePackStatus.ACCEPTED;
default:
throw new AssertionError("Unrecognized Status constant.");
}
}
}