/* * This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT). * * Copyright (c) JCThePants (www.jcwhatever.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.jcwhatever.nucleus.managed.resourcepacks; import com.jcwhatever.nucleus.utils.PreCon; import org.bukkit.event.player.PlayerResourcePackStatusEvent; import javax.annotation.Nullable; /** * Resource pack client status. */ public enum ResourcePackStatus { /** * No resource pack has been sent to the client. */ NO_RESOURCE (true, false), /** * Resource pack status is still pending. */ PENDING (false, false), /** * The resource pack was declined by the client. */ DECLINED (true, false), /** * The resource pack was accepted by the client. */ ACCEPTED (false, false), /** * Resource pack was successfully loaded by the client. */ SUCCESS (true, true), /** * The resource pack failed to load at the client. */ FAILED (true, false); private final boolean _isFinal; private final boolean _hasPack; ResourcePackStatus(boolean isFinal, boolean hasPack) { _isFinal = isFinal; _hasPack = hasPack; } /** * Determine if a status is a final status, as in no further changes in status are expected. */ public boolean isFinal() { return _isFinal; } /** * Determine if the status indicates the player has the resource pack ready and loaded. */ public boolean hasResourcePack() { return _hasPack; } /** * Convert to Bukkit event status. * * @return The Bukkit event status or null if there is no equivalent. (PENDING, NO_RESOURCE) */ @Nullable public PlayerResourcePackStatusEvent.Status toBukkit() { switch (this) { case SUCCESS: return PlayerResourcePackStatusEvent.Status.SUCCESSFULLY_LOADED; case DECLINED: return PlayerResourcePackStatusEvent.Status.DECLINED; case FAILED: return PlayerResourcePackStatusEvent.Status.FAILED_DOWNLOAD; case ACCEPTED: return PlayerResourcePackStatusEvent.Status.ACCEPTED; default: return null; } } /** * Get the {@link ResourcePackStatus} from Bukkit event status. * * @param status The Bukkit event status. */ public static ResourcePackStatus fromBukkit(PlayerResourcePackStatusEvent.Status status) { PreCon.notNull(status); switch (status) { case SUCCESSFULLY_LOADED: return ResourcePackStatus.SUCCESS; case DECLINED: return ResourcePackStatus.DECLINED; case FAILED_DOWNLOAD: return ResourcePackStatus.FAILED; case ACCEPTED: return ResourcePackStatus.ACCEPTED; default: throw new AssertionError("Unrecognized Status constant."); } } }