/* * This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT). * * Copyright (c) JCThePants (www.jcwhatever.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.jcwhatever.nucleus.internal.managed.scripting.api; import com.jcwhatever.nucleus.Nucleus; import com.jcwhatever.nucleus.mixins.IDisposable; import com.jcwhatever.nucleus.providers.bankitems.IBankItem; import com.jcwhatever.nucleus.providers.bankitems.IBankItemsAccount; import com.jcwhatever.nucleus.providers.bankitems.InsufficientItemsException; import com.jcwhatever.nucleus.utils.PreCon; import com.jcwhatever.nucleus.utils.player.PlayerUtils; import org.bukkit.entity.Player; import org.bukkit.inventory.ItemStack; import java.util.List; /** * Provide scripts with API access to Item Bank. */ public class SAPI_ItemBank implements IDisposable { private boolean _isDisposed; @Override public boolean isDisposed() { return _isDisposed; } @Override public void dispose() { _isDisposed = true; } /** * Deposit an {@link ItemStack} into the players account. * * @param player The player. * @param item The item to deposit. * @param qty The quantity to deposit. */ public void deposit(Object player, ItemStack item, int qty) { PreCon.notNull(player); PreCon.notNull(item); PreCon.greaterThanZero(qty); Player p = PlayerUtils.getPlayer(player); PreCon.notNull(p); IBankItemsAccount account = Nucleus.getProviders().getBankItems() .getAccount(p.getUniqueId()); account.deposit(item, qty); } /** * Withdraw items from the players account. * * @param player The player. * @param item The item to withdraw. * @param qty The quantity to withdraw. * * @return True if successful, false if insufficient items. */ public boolean withdraw(Object player, ItemStack item, int qty) { PreCon.notNull(player); PreCon.notNull(item); PreCon.greaterThanZero(qty); Player p = PlayerUtils.getPlayer(player); PreCon.notNull(p); IBankItemsAccount account = Nucleus.getProviders().getBankItems() .getAccount(p.getUniqueId()); try { account.withdraw(item, qty); } catch (InsufficientItemsException e) { return false; } return true; } /** * Get all {@link ItemStack}'s in the players item bank account. * * @param player The player. */ public IBankItem[] getBankItems(Object player) { PreCon.notNull(player); Player p = PlayerUtils.getPlayer(player); PreCon.notNull(p); IBankItemsAccount account = Nucleus.getProviders().getBankItems() .getAccount(p.getUniqueId()); List<IBankItem> items = account.getItems(); if (items == null) return new IBankItem[0]; IBankItem[] itemsArray = new IBankItem[items.size()]; for (int i=0; i < itemsArray.length; i++) { itemsArray[i] = items.get(i); } return itemsArray; } /** * Determine if the player has the specified {@link ItemStack} in the * specified quantity available in account. * * @param player The player. * @param item The item to check. * @param qty The quantity to check for. * * @return True if available. */ public boolean has(Object player, ItemStack item, int qty) { PreCon.notNull(player); PreCon.notNull(item); PreCon.greaterThanZero(qty); Player p = PlayerUtils.getPlayer(qty); PreCon.notNull(p); IBankItemsAccount account = Nucleus.getProviders().getBankItems() .getAccount(p.getUniqueId()); IBankItem bankItem = account.getItem(item); return bankItem != null && bankItem.getAmount() >= qty; } /** * Get the total quantity available of the specified item * from the players item bank account. * * @param player The player. * @param item The item to check. */ public int getBalance(Object player, ItemStack item) { PreCon.notNull(player); PreCon.notNull(item); Player p = PlayerUtils.getPlayer(player); PreCon.notNull(p); IBankItemsAccount account = Nucleus.getProviders().getBankItems() .getAccount(p.getUniqueId()); IBankItem bankItem = account.getItem(item); if (bankItem == null) return 0; return bankItem.getAmount(); } }