/*
* This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT).
*
* Copyright (c) JCThePants (www.jcwhatever.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.jcwhatever.nucleus.internal.managed.nms;
/**
* DataWatcher wrapper interface.
*/
public interface IDataWatcher {
/**
* Determine if the entity is allowed to dismount a vehicle.
*/
boolean canDismount();
/**
* Set if the entity is allowed to dismount the vehicle.
*
* @param canDismount True to allow dismount, otherwise false.
*/
void setCanDismount(boolean canDismount);
/**
* Determine if the player is pressing the dismount button (L.SHIFT)
*/
boolean isDismountPressed();
/**
* Set player pressing dismount button.
*
* @param isPressed True if pressed, otherwise false.
*/
void setDismountPressed(boolean isPressed);
/**
* Remove arrows. (Player)
*/
void removeArrows();
/**
* Determine if arrows can get stuck in the player. (Player)
*/
boolean canArrowsStick();
/**
* Set allow arrows to get stuck in an entity.
*
* @param isAllowed True to allow arrows to get stuck.
*/
void setCanArrowsStick(boolean isAllowed);
}