/* * This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT). * * Copyright (c) JCThePants (www.jcwhatever.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.jcwhatever.nucleus.internal.managed.nms; /** * DataWatcher wrapper interface. */ public interface IDataWatcher { /** * Determine if the entity is allowed to dismount a vehicle. */ boolean canDismount(); /** * Set if the entity is allowed to dismount the vehicle. * * @param canDismount True to allow dismount, otherwise false. */ void setCanDismount(boolean canDismount); /** * Determine if the player is pressing the dismount button (L.SHIFT) */ boolean isDismountPressed(); /** * Set player pressing dismount button. * * @param isPressed True if pressed, otherwise false. */ void setDismountPressed(boolean isPressed); /** * Remove arrows. (Player) */ void removeArrows(); /** * Determine if arrows can get stuck in the player. (Player) */ boolean canArrowsStick(); /** * Set allow arrows to get stuck in an entity. * * @param isAllowed True to allow arrows to get stuck. */ void setCanArrowsStick(boolean isAllowed); }