/*
* This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT).
*
* Copyright (c) JCThePants (www.jcwhatever.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.jcwhatever.nucleus.providers.npc.navigator;
/**
* Interface for an NPC's navigator settings.
*/
public interface INpcNavSettings {
/**
* Get the NPC pathing speed.
*/
double getSpeed();
/**
* Set the pathing NPC speed.
*
* @param speed The speed.
*
* @return Self for chaining.
*/
INpcNavSettings setSpeed(double speed);
/**
* Get the target tolerance.
*
* <p>This is the radius around the NPC target destination that the
* NPC must be within in order to consider the target reached.</p>
*/
double getTolerance();
/**
* Set the target tolerance.
*
* <p>This is the radius around the NPC target destination that the
* NPC must be within in order to consider the target reached.</p>
*
* @param tolerance The radius tolerance.
*
* @return Self for chaining.
*/
INpcNavSettings setTolerance(double tolerance);
/**
* Determine if the NPC avoids water.
*/
boolean avoidsWater();
/**
* Change the "avoid water" setting
*
* @param avoidsWater True to avoid water, otherwise false.
*
* @return Self for chaining.
*/
INpcNavSettings setAvoidsWater(boolean avoidsWater);
/**
* Get the number of ticks to wait for an NPC to move before assuming it is stuck
* and running the navigation timeout handler.
*/
int getTimeout();
/**
* Set the number of ticks to wait for an NPC to move before assuming it is stuck
* and running the navigation timeout handler.
*
* @param ticks The number of ticks.
*
* @return Self for chaining.
*/
INpcNavSettings setTimeout(int ticks);
/**
* Get the timeout handler used when the NPC is unable to move and
* causes navigator timeout.
*
* @return The timeout handler.
*/
INpcNavTimeout getTimeoutHandler();
/**
* Set the timeout handler used when the NPC is unable to move and
* causes navigator timeout.
*
* @param timeoutHandler The timeout handler to use.
*
* @return Self for chaining.
*/
INpcNavSettings setTimeoutHandler(INpcNavTimeout timeoutHandler);
}