/* * This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT). * * Copyright (c) JCThePants (www.jcwhatever.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.jcwhatever.nucleus.utils.inventory; import com.jcwhatever.nucleus.utils.PreCon; import org.bukkit.Bukkit; import org.bukkit.Material; import org.bukkit.inventory.Inventory; import org.bukkit.inventory.InventoryHolder; import org.bukkit.inventory.ItemStack; import java.util.ArrayList; import java.util.Collection; import java.util.Collections; import java.util.HashMap; import java.util.List; import java.util.Map; import javax.annotation.Nullable; /** * {@link org.bukkit.inventory.Inventory} builder. */ public class InventoryBuilder { public static final int MAX_ROWS = 6; public static final int MAX_COLS = 9; public static final int MAX_SLOTS = MAX_ROWS * MAX_COLS; public static final char EMPTY_SLOT_CHAR = '0'; protected String _title; protected int _rows = 6; protected boolean _rowsSetExplicit; protected ItemStack[][] _layoutArray; protected String[] _layout; protected List<ItemStack> _items; protected Map<Character, ItemStack> _layoutMap; /** * Set the inventory title. * * @param title The title of the inventory. * * @return Self for chaining. */ public InventoryBuilder title(String title) { PreCon.notNull(title, "title"); _title = title; return this; } /** * Set the number of slots to show. * * @param slots The number of slots. * * @return Self for chaining. */ public InventoryBuilder slots(int slots) { PreCon.positiveNumber(slots, "slots"); PreCon.lessThanEqual(slots, MAX_SLOTS, "slots"); _rows = (int)Math.ceil((double)slots / 9); _rowsSetExplicit = true; return this; } /** * Set the number of rows to show. * * @param rows The number of rows. * * @return Self for chaining. */ public InventoryBuilder rows(int rows) { PreCon.positiveNumber(rows, "rows"); PreCon.lessThanEqual(rows, MAX_ROWS, "rows"); _rows = rows; _rowsSetExplicit = true; return this; } /** * Set the layout template. * * <p>Each character in a string represents an item stack slot.</p> * * <p>The string can be no more than 9 characters as this is the max column size.</p> * * <p>The character '0' denotes the slot is empty.</p> * * <p>Each string provided represents 1 row.</p> * * <p>No more than 6 strings can be provided as this is the max row size.</p> * * @param template The layout template. * * @return Self for chaining. */ public InventoryBuilder layout(String... template) { PreCon.lessThanEqual(template.length, MAX_ROWS, "template"); int columns = 0; int slots = 0; for (String row : template) { if (row.length() > columns) columns = row.length(); if (columns > MAX_COLS) throw new IllegalArgumentException("Cannot have more than " + MAX_COLS + " columns."); slots += MAX_COLS; if (slots > MAX_SLOTS) throw new IllegalArgumentException("Cannot have more than " + MAX_SLOTS + "slots"); } _layout = template; setSlots(slots); return this; } /** * Assign an {@link org.bukkit.inventory.ItemStack} to a layout character. * * <p>When parsing the layout template, the {@link org.bukkit.inventory.ItemStack} will * be placed into the inventory whenever the specified layout character is encountered.</p> * * @param layoutChar The layout character. * @param itemStack The {@link org.bukkit.inventory.ItemStack} to assign. * * @return Self for chaining. */ public InventoryBuilder item(char layoutChar, @Nullable ItemStack itemStack) { if (_layoutMap == null) _layoutMap = new HashMap<>(15); _layoutMap.put(layoutChar, itemStack); return this; } /** * Set the inventory items. * * <p>If no template is specified, the * items will be added in linear order until there is no more room or there * are no more items left.</p> * * <p>If a layout template is used, these items are added in linear order * whenever a character in the template is not registered for a specific * {@link org.bukkit.inventory.ItemStack}.</p> * * @param items The items to add. * * @return Self for chaining. */ public InventoryBuilder items(Collection<ItemStack> items) { PreCon.notNull(items, "items"); _items = new ArrayList<>(items); return this; } /** * Set inventory items. * * <p>If no template is specified, the items will be added in linear order * until there is no more room or there are no more items left.</p> * * <p>If a layout template is used, these items are added in linear order * whenever a character in the template is not registered for a specific * {@link org.bukkit.inventory.ItemStack}.</p> * * @param items The items to add. * * @return Self for chaining. */ public InventoryBuilder items(ItemStack... items) { _items = new ArrayList<>(items.length); Collections.addAll(_items, items); return this; } /** * Add a 2 dimensional array representing the layout of the * {@link org.bukkit.inventory.ItemStack}'s in the inventory. * * @param layout The layout of {@link ItemStack}'s. * * @return Self for chaining. */ public InventoryBuilder items(ItemStack[/*rows*/][/* columns */] layout) { PreCon.notNull(layout, "layout"); PreCon.lessThanEqual(layout.length, MAX_ROWS, "layout"); int columns = 0; int slots = 0; for (ItemStack[] row : layout) { if (row.length > columns) columns = row.length; if (columns > MAX_COLS) throw new IllegalArgumentException("Cannot have more than " + MAX_COLS + " columns."); slots += MAX_COLS; if (slots > MAX_SLOTS) throw new IllegalArgumentException("Cannot have more than " + MAX_SLOTS + "slots"); } _layoutArray = layout; setSlots(slots); return this; } /** * Build a new inventory using the current settings. * * @param holder The inventory holder. */ public Inventory build(@Nullable InventoryHolder holder) { Inventory inventory = _title != null ? Bukkit.createInventory(holder, _rows * 9, _title) : Bukkit.createInventory(holder, _rows * 9); if (_layoutArray != null) { fillFromLayoutArray(inventory); } else if (_layout != null) { prepLayout(); fillFromLayoutArray(inventory); } else if (_items != null) { setSlots(_items.size()); for (int i = 0; i < Math.min(_items.size(), MAX_SLOTS); i++) { ItemStack item = _items.get(i); if (item != null) inventory.setItem(i, item.clone()); } } return inventory; } // set slots if not explicitly set or the setting is smaller than required. protected void setSlots(int slots) { if (!_rowsSetExplicit || slots < _rows * MAX_COLS) { _rows = (int)Math.ceil(slots / 9.0D); } } // set rows if not explicitly set or the setting is smaller than required. protected void setRows(int rows) { if (!_rowsSetExplicit || rows < _rows) { _rows = rows; } } // fill an inventory using the layout array. protected void fillFromLayoutArray(Inventory inventory) { for (int row = 0; row < _layoutArray.length; row++) { for (int column = 0; column < _layoutArray.length; column++) { ItemStack itemStack = _layoutArray[row][column]; if (itemStack == null || itemStack.getType() == Material.AIR) continue; inventory.setItem(row * MAX_COLS + column, itemStack.clone()); } } } // prep the layout array using the layout template. protected void prepLayout() { _layoutArray = new ItemStack[_layout.length][MAX_COLS]; int itemsIndex = 0; for (int row=0; row < _layout.length; row++) { String template = _layout[row]; for (int column=0; column < template.length(); column++) { char ch = template.charAt(column); if (ch == EMPTY_SLOT_CHAR) continue; ItemStack itemStack = null; if (_layoutMap != null) { itemStack = _layoutMap.get(ch); } if (itemStack == null && _items != null) { if (itemsIndex < _items.size()) { itemStack = _items.get(itemsIndex); itemsIndex++; } } if (itemStack != null) _layoutArray[row][column] = itemStack.clone(); } } } }