/*
* This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT).
*
* Copyright (c) JCThePants (www.jcwhatever.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.jcwhatever.nucleus.managed.teleport;
/**
* Related entity teleport mode.
*/
public enum TeleportMode {
/**
* Only the target entity/player is teleported.
*
* <p>Leashed and mounted mobs/players are left behind.</p>
*/
TARGET_ONLY (false, false),
/**
* The target and any mounted mobs/players are teleported.
*
* <p>Leashed mobs are left behind.</p>
*/
MOUNTS (true, false),
/**
* The target and any leashed mobs are teleported.
*
* <p>Mounted mobs/players are left behind.</p>
*/
LEASHED (false, true),
/**
* The target, mounted mobs/players, and leashed mobs are teleported.
*/
MOUNTS_AND_LEASHED (true, true);
private final boolean _mounts;
private final boolean _leashed;
TeleportMode(boolean mounts, boolean leashed) {
_mounts = mounts;
_leashed = leashed;
}
public boolean isMountsTeleport() {
return _mounts;
}
public boolean isLeashTeleport() {
return _leashed;
}
}