/* * This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT). * * Copyright (c) JCThePants (www.jcwhatever.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.jcwhatever.nucleus.managed.teleport; /** * Related entity teleport mode. */ public enum TeleportMode { /** * Only the target entity/player is teleported. * * <p>Leashed and mounted mobs/players are left behind.</p> */ TARGET_ONLY (false, false), /** * The target and any mounted mobs/players are teleported. * * <p>Leashed mobs are left behind.</p> */ MOUNTS (true, false), /** * The target and any leashed mobs are teleported. * * <p>Mounted mobs/players are left behind.</p> */ LEASHED (false, true), /** * The target, mounted mobs/players, and leashed mobs are teleported. */ MOUNTS_AND_LEASHED (true, true); private final boolean _mounts; private final boolean _leashed; TeleportMode(boolean mounts, boolean leashed) { _mounts = mounts; _leashed = leashed; } public boolean isMountsTeleport() { return _mounts; } public boolean isLeashTeleport() { return _leashed; } }