/* * This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT). * * Copyright (c) JCThePants (www.jcwhatever.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.jcwhatever.nucleus.managed.blockselect; import org.bukkit.entity.Player; /** * Interface for the global player block selector. */ public interface IBlockSelector { /** * Specifies the next action after the player selects a block. */ enum BlockSelectResult { /** * The block selection is finished. */ FINISHED, /** * Continue query for another block selection. */ CONTINUE } /** * Determine if a player is currently being queried to select a block. * * @param player The player to check. */ boolean isSelecting(Player player); /** * Wait for the player to click a block and run the handler. * * <p>No message is displayed to the player that they are being queried to * select a block.</p> * * @param player The player. * @param handler The handler to run when the player selects a block. */ void query(Player player, IBlockSelectHandler handler); /** * Cancel a players block selection query. * * <p>No message is displayed to the player that the query has been cancelled.</p> * * @param player The player to cancel. */ void cancel(Player player); }