/* * This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT). * * Copyright (c) JCThePants (www.jcwhatever.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.jcwhatever.nucleus.providers.friends; import java.util.Collection; import java.util.UUID; import javax.annotation.Nullable; /** * Interface that represents friendships in a specific context. */ public interface IFriendsContext { /** * Get friends of the specified player. * * @param playerId The ID of the player. */ Collection<IFriend> getAll(UUID playerId); /** * Get friends of the specified player. * * @param playerId The ID of the player. * @param output The output collection to add results to. * * @return The output collection. */ <T extends Collection<IFriend>> T getAll(UUID playerId, T output); /** * Get the friend object that represents the friend relationship * of the specified player to the specified friend player. * * @param playerId The ID of the player to get the friend for. * @param friendId The ID of the players friend. * * @return The friend or null if the player is not friends with the specified friend. */ @Nullable IFriend get(UUID playerId, UUID friendId); /** * Determine if the specified player has added the second specified player as * a friend. * * @param playerId The ID of the player whose friend list is to be checked. * @param friendId The ID of the player to check is a friend. */ boolean isFriend(UUID playerId, UUID friendId); /** * Add a friend to the specified player. If the specified friend * is already a friend of the player, the existing friend is * returned. * * @param playerId The ID of the player to add a friend to. * @param friendId The ID of the player to become friends with. * @param level The level of friendship. * * @return The new or current {@link IFriend} object. */ IFriend add(UUID playerId, UUID friendId, IFriendLevel level); /** * Add a friend to the specified player. If the specified friend * is already a friend of the player, the existing friend is * returned. * * @param playerId The ID of the player to add a friend to. * @param friendId The ID of the player to become friends with. * @param rawLevel The raw value level of friendship. * * @return The new or current {@link IFriend} object. */ IFriend add(UUID playerId, UUID friendId, int rawLevel); /** * Remove a friend from the specified player. * * @param playerId The ID of the player that the friend is being removed from. * @param friendId The ID of the player friend being removed. * * @return True if the friend was found and removed. */ boolean remove(UUID playerId, UUID friendId); }