/*
* This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT).
*
* Copyright (c) JCThePants (www.jcwhatever.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.jcwhatever.nucleus.regions;
import com.jcwhatever.nucleus.regions.options.RegionEventPriority;
import java.lang.annotation.Documented;
import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
/**
* Optional priority info for a region type.
*
* <p>This should not be used unless required.</p>
*
* <p>Used in cases where a player may be in multiple related regions
* at the same time and the order in which the regions receive events
* is important.</p>
*/
@Documented
@Target({ElementType.TYPE})
@Retention(RetentionPolicy.RUNTIME)
public @interface RegionPriorityInfo {
/**
* The priority of the region when a player enters.
*
* <p>Determines the order that the region is handled when a
* player enters more than 1 region at the same time.</p>
*/
RegionEventPriority enter() default RegionEventPriority.DEFAULT;
/**
* The priority of the region when a player leaves.
*
* <p>Determines the order that the region is handled when a
* player leaves more than 1 region at the same time.</p>
*/
RegionEventPriority leave() default RegionEventPriority.DEFAULT;
}