/* * This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT). * * Copyright (c) JCThePants (www.jcwhatever.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.jcwhatever.nucleus.regions; import com.jcwhatever.nucleus.regions.options.RegionEventPriority; import java.lang.annotation.Documented; import java.lang.annotation.ElementType; import java.lang.annotation.Retention; import java.lang.annotation.RetentionPolicy; import java.lang.annotation.Target; /** * Optional priority info for a region type. * * <p>This should not be used unless required.</p> * * <p>Used in cases where a player may be in multiple related regions * at the same time and the order in which the regions receive events * is important.</p> */ @Documented @Target({ElementType.TYPE}) @Retention(RetentionPolicy.RUNTIME) public @interface RegionPriorityInfo { /** * The priority of the region when a player enters. * * <p>Determines the order that the region is handled when a * player enters more than 1 region at the same time.</p> */ RegionEventPriority enter() default RegionEventPriority.DEFAULT; /** * The priority of the region when a player leaves. * * <p>Determines the order that the region is handled when a * player leaves more than 1 region at the same time.</p> */ RegionEventPriority leave() default RegionEventPriority.DEFAULT; }