/*
* This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT).
*
* Copyright (c) JCThePants (www.jcwhatever.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.jcwhatever.nucleus.utils.nms;
import com.jcwhatever.nucleus.mixins.INamed;
import org.bukkit.entity.Player;
import java.util.Collection;
/**
* Interface for NucleusFramework's Minecraft Particle Effect handler.
*
* @see NmsUtils
*/
public interface INmsParticleEffectHandler extends INmsHandler {
/**
* Send a particle effect to a collection of players.
*
* @param players The players.
* @param force True to force particle, otherwise false.
* @param particle The particle effect to send.
* @param x The X coordinates to display the effect.
* @param y The Y coordinates to display the effect.
* @param z The Z coordinates to display the effect.
* @param dataX The offset from the X coordinates.
* @param dataY The offset from the Y coordinates.
* @param dataZ The offset from the Z coordinates.
* @param data Particle effect data.
* @param count The number of particles to display.
*/
void send(Collection<? extends Player> players, INmsParticleType particle,
boolean force,
double x, double y, double z,
double dataX, double dataY, double dataZ,
float data, int count);
interface INmsParticleType extends INamed {
int[] getPacketInts();
}
}